Welkin Tern
Magic 2013 — common
Creature — Bird
Sets Welkin Tern has been printed in:
Magic 2013 — common
Creature — Bird
Sets Welkin Tern has been printed in:
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Buy now! ▶Creature — Merfolk (2/2)
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Creature — Wall (0/2)
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Creature — Merfolk Wizard (1/3)
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Elemental (2/1)
, : Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries.
Creature — Spider (1/2)
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Leviathan (8/8)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
Legendary Creature — Merfolk Wizard (2/2)
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Creature — Angel (3/3)
You can't cast this spell during your first, second, or third turns of the game.
Flying, vigilance
Creature — Bird Wizard (2/1)
Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Creature — Bird Soldier (1/1)
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Dragon (0/1)
Flying
: Dragon Hatchling gets +1/+0 until end of turn.
Creature — Faerie Rogue (3/3)
Flash (You may cast this spell any time you could cast an instant.)
Flying
Creature — Serpent (5/5)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
Creature — Illusion (1/1)
Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
Creature — Human Knight (2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Human Knight (2/1)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Sphinx (5/6)
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Creature — Human Wizard (1/1)
: Target creature attacks this turn if able.
: Target creature blocks this turn if able.
Creature — Boar (2/2)
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
: Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)
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