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Worldfire (Magic 2013)

Worldfire

Magic 2013 — mythic

Sorcery

Worldfire legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Not legal
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Not legal

Worldfire (Magic 2013)

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Rating:

7.07/10

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Hit the Mother Lode

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Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

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Explosive Singularity

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As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs less to cast for each creature tapped this way.
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Meeting of the Five

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Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add . Spend this mana only to cast spells with exactly three colors.

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Anzrags Rampage

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Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.

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Cease  Desist

Cease // Desist

Instant // Sorcery

Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.

Desist

Destroy all artifacts and enchantments.

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Breach the Multiverse

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Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.

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Chaotic Transformation

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Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.

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Flotsam  Jetsam

Flotsam // Jetsam

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Mill three cards. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

Jetsam

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Seize the Storm

Seize the Storm

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Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
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Structural Assault

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Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.

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Return all artifact and enchantment cards from your graveyard to the battlefield.

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Daring Discovery

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Sorcery

Up to three target creatures can't block this turn.
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You may discard a card or sacrifice a land. If you do, draw two cards.
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Into the Fire

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Choose one —
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Witchs Mark

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Sorcery

You may discard a card. If you do, draw two cards.
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Choose one —
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