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Into the Wilds (Magic 2014 Core Set)

Into the Wilds

Magic 2014 Core Set — Rare

Enchantment

Into the Wilds is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Into the Wilds (Magic 2014 Core Set)
Price: PaperMTGO

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$0.49

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7.48/10

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Cards like Into the Wilds in Standard format:

Aid from the Cowl

Aid from the Cowl

Enchantment

Revolt At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

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Crawling Sensation

Crawling Sensation

Enchantment

At the beginning of your upkeep, you may put the top two cards of your library into your graveyard.

Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.

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Retreat to Coralhelm

Retreat to Coralhelm

Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

You may tap or untap target creature.

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

4.3 /10
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Crop Sigil

Crop Sigil

Enchantment

At the beginning of your upkeep, you may put the top card of your library into your graveyard.

Delirium , Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

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Autumnal Gloom

Autumnal Gloom

Enchantment

: Put the top card of your library into your graveyard.

Delirium At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.

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Geist of the Archives

Geist of the Archives

Creature Spirit (0/4)

Defender

At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Hedron Alignment

Hedron Alignment

Enchantment

Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

: Scry 1.

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From Beyond

From Beyond

Enchantment

Devoid (This card has no color.)

At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool."

, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.

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As Foretold

As Foretold

Enchantment

At the beginning of your upkeep, put a time counter on As Foretold.

Once each turn, you may pay rather than pay the mana cost for a spell you cast with converted mana cost X or less, where X is the number of time counters on As Foretold.

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Vizier of the Menagerie

Vizier of the Menagerie

Creature Naga Cleric (3/4)

You may look at the top card of your library. (You may do this at any time.)

You may cast the top card of your library if it's a creature card.

You may spend mana as though it were mana of any type to cast creature spells.

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Oath of Jace

Oath of Jace

Legendary Enchantment

When Oath of Jace enters the battlefield, draw three cards, then discard two cards.

At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

7.2 /10
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Cartouche of Strength

Cartouche of Strength

Enchantment Aura Cartouche

Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)

Enchanted creature gets +1/+1 and has trample.

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Creeping Dread

Creeping Dread

Enchantment

At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)

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Mechanized Production

Mechanized Production

Enchantment Aura

Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

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Triskaidekaphobia

Triskaidekaphobia

Enchantment

At the beginning of your upkeep, choose one

Each player with exactly 13 life loses the game, then each player gains 1 life.

Each player with exactly 13 life loses the game, then each player loses 1 life.

7.2 /10
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Gift of Paradise

Gift of Paradise

Enchantment Aura

Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.

Enchanted land has ": Add two mana of any one color to your mana pool."

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Retreat to Kazandu

Retreat to Kazandu

Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

Put a +1/+1 counter on target creature.

You gain 2 life.

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Weirding Wood

Weirding Wood

Enchantment Aura

Enchant land

When Weirding Wood enters the battlefield, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

Enchanted land has ": Add two mana of any one color to your mana pool."

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Howlpack Resurgence

Howlpack Resurgence

Enchantment

Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

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Wolfkin Bond

Wolfkin Bond

Enchantment Aura

Enchant creature

When Wolfkin Bond enters the battlefield, Create a 2/2 green Wolf creature token.

Enchanted creature gets +2/+2.

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