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Jace s Ingenuity (Magic 2015 Core Set)

Jace's Ingenuity

Magic 2015 Core Set — Uncommon

Instant

Jace's Ingenuity is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Jace s Ingenuity (Magic 2015 Core Set)
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Rating:

2.73/10

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Cards like Jace's Ingenuity in Standard format:

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Scry 2, then draw two cards. You get (two energy counters).

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Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.

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--
Hieroglyphic Illumination

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Draw two cards.

Cycling (, Discard this card: Draw a card.)

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Return target nonland permanent to its owner's hand.

Draw a card.

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Paradoxical Outcome

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Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.

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Imaginary Threats

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Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures he or she controls don't untap.

Cycling (, Discard this card: Draw a card.)

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Failed Inspection

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Counter target spell. Draw a card, then discard a card.

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Spell Swindle

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Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have ", Sacrifice this artifact: Add one mana of any color to your mana pool."

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Run Aground

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Put target artifact or creature on top of its owner's library.

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Decision Paralysis

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Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

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Insidious Will

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Choose one

Counter target spell.

You may choose new targets for target spell.

Copy target instant or sorcery spell. You may choose new targets for the copy.

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Commit    Memory
//

Commit // Memory

Instant // Sorcery

Put target spell or nonland permanent into its owner's library second from the top.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

8.4 /10
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Refuse    Cooperate
//

Refuse // Cooperate

Instant // Instant

Refuse deals damage to target spell's controller equal to that spell's converted mana cost.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Copy target instant or sorcery spell. You may choose new targets for the copy.

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Draw X cards, then discard a card.

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Fateful Showdown

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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

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Choose one

Counter target spell unless its controller pays .

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