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Might Makes Right (Magic 2015 Core Set)

Might Makes Right

Magic 2015 Core Set — Uncommon

Enchantment

Might Makes Right is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Might Makes Right (Magic 2015 Core Set)
Price: PaperMTGO

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$0.18

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2.42/10

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Cards like Might Makes Right in Standard format:

Hazoret s Favor

Hazoret's Favor

Enchantment

At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.

5.8 /10
--
Blood Mist

Blood Mist

Enchantment

At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

3 /10
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God Pharaoh s Gift

God-Pharaoh's Gift

Artifact

At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.

10 /10
--
Nahiri s Machinations

Nahiri's Machinations

Enchantment

At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

: Nahiri's Machinations deals 1 damage to target blocking creature.

5.3 /10
--
Oath of Chandra

Oath of Chandra

Legendary Enchantment

When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.

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Retreat to Valakut

Retreat to Valakut

Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

Target creature gets +2/+0 until end of turn.

Target creature can't block this turn.

4 /10
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Call for Unity

Call for Unity

Enchantment

Revolt At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.

6 /10
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Deceiver of Form

Deceiver of Form

Creature Eldrazi (8/8)

( represents colorless mana.)

At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library.

6.1 /10
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Cartouche of Zeal

Cartouche of Zeal

Enchantment Aura Cartouche

Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste.

0 /10
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Glorybringer

Glorybringer

Creature Dragon (4/4)

Flying, haste

You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)

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Aid from the Cowl

Aid from the Cowl

Enchantment

Revolt At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

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Gremlin Infestation

Gremlin Infestation

Enchantment Aura

Enchant artifact

At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller.

When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.

4.9 /10
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Prism Array

Prism Array

Enchantment

Converge Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.

Remove a crystal counter from Prism Array: Tap target creature.

: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

6 /10
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Trial of Zeal

Trial of Zeal

Enchantment

When Trial of Zeal enters the battlefield, it deals 3 damage to target creature or player.

When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.

2.2 /10
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Skin Invasion

Skin Invasion

Enchantment Aura

Enchant creature

Enchanted creature attacks each combat if able.

When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.

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Majestic Myriarch

Majestic Myriarch

Creature Chimera (0/0)

Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.

At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

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Protection of the Hekma

Protection of the Hekma

Enchantment

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

4.6 /10
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Metallurgic Summonings

Metallurgic Summonings

Enchantment

Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost.

, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts.

8.6 /10
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Imminent Doom

Imminent Doom

Enchantment

Imminent Doom enters the battlefield with a doom counter on it.

Whenever you cast a spell with converted mana cost equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to target creature or player. Then put a doom counter on Imminent Doom.

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Consuming Fervor

Consuming Fervor

Enchantment Aura

Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."

3.5 /10
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