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Military Intelligence (Magic 2015 Core Set)

Military Intelligence

Magic 2015 Core Set — Uncommon

Enchantment

Military Intelligence is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Military Intelligence (Magic 2015 Core Set)
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Cards like Military Intelligence in Standard format:

Ongoing Investigation

Ongoing Investigation

Enchantment

Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

, Exile a creature card from your graveyard: Investigate. You gain 2 life.

5.2 /10
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Vessel of Paramnesia

Vessel of Paramnesia

Enchantment

, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card.

0.6 /10
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Cartouche of Knowledge

Cartouche of Knowledge

Enchantment Aura Cartouche

Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.

Enchanted creature gets +1/+1 and has flying.

0.1 /10
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Era of Innovation

Era of Innovation

Enchantment

Whenever an artifact or Artificer enters the battlefield under your control, you may pay . If you do, you get (two energy counters).

Pay , Sacrifice Era of Innovation: Draw three cards.

4.4 /10
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Favorable Winds

Favorable Winds

Enchantment

Creatures you control with flying get +1/+1.

5 /10
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Riddleform

Riddleform

Enchantment

Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.

: Scry 1.

6.2 /10
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Search for Azcanta

Search for Azcanta

Legendary Enchantment

At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.

5 /10
--
Aether Meltdown

Aether Meltdown

Enchantment Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle

When Aether Meltdown enters the battlefield, you get (two energy counters).

Enchanted permanent gets -4/-0.

3.9 /10
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One With the Wind

One With the Wind

Enchantment Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

5.3 /10
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Ice Over

Ice Over

Enchantment Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

0.5 /10
$0.13
Tightening Coils

Tightening Coils

Enchantment Aura

Enchant creature

Enchanted creature gets -6/-0 and loses flying.

1 /10
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Unquenchable Thirst

Unquenchable Thirst

Enchantment Aura

Enchant creature

When Unquenchable Thirst enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

0.7 /10
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Ghostly Wings

Ghostly Wings

Enchantment Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

Discard a card: Return enchanted creature to its owner's hand.

1 /10
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Trail of Evidence

Trail of Evidence

Enchantment

Whenever you cast an instant or sorcery spell, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

4.8 /10
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Fleeting Memories

Fleeting Memories

Enchantment

When Fleeting Memories enters the battlefield, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard.

4.9 /10
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Bonds of Mortality

Bonds of Mortality

Enchantment

When Bonds of Mortality enters the battlefield, draw a card.

: Creatures your opponents control lose hexproof and indestructible until end of turn.

2.4 /10
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Lay Claim

Lay Claim

Enchantment Aura

Enchant permanent

You control enchanted permanent.

Cycling (, Discard this card: Draw a card.)

4.3 /10
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Angelic Gift

Angelic Gift

Enchantment Aura

Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.

0.4 /10
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Arguel s Blood Fast

Arguel's Blood Fast

Legendary Enchantment

, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

5 /10
--
Underhanded Designs

Underhanded Designs

Enchantment

Whenever an artifact enters the battlefield under your control, you may pay . If you do, each opponent loses 1 life and you gain 1 life.

, Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts.

4.2 /10
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