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Raise the Alarm (Magic 2015 Core Set)

Raise the Alarm

Magic 2015 Core Set — Common

Instant

Raise the Alarm is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Raise the Alarm (Magic 2015 Core Set)
Price: PaperMTGO

TCGPlayer avg. price:

$0.17

$0.03 $0.17 $1.16
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Rating:

3.16/10

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Cards like Raise the Alarm in Standard format:

Expose Evil

Expose Evil

Instant

Tap up to two target creatures.

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

0.1 /10
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Blessed Alliance

Blessed Alliance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Target player gains 4 life.

Untap up to two target creatures.

Target opponent sacrifices an attacking creature.

8.6 /10
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Tandem Tactics

Tandem Tactics

Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

1.1 /10
$0.15
Immolating Glare

Immolating Glare

Instant

Destroy target attacking creature.

5.5 /10
$0.24
Impeccable Timing

Impeccable Timing

Instant

Impeccable Timing deals 3 damage to target attacking or blocking creature.

2 /10
$0.14
Long Road Home

Long Road Home

Instant

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

3.1 /10
$0.16
Puncturing Light

Puncturing Light

Instant

Destroy target attacking or blocking creature with power 3 or less.

1.3 /10
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Gideon s Reproach

Gideon's Reproach

Instant

Gideon's Reproach deals 4 damage to target attacking or blocking creature.

0.1 /10
--
In Oketra s Name

In Oketra's Name

Instant

Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

0.5 /10
--
Dazzling Reflection

Dazzling Reflection

Instant

You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

0.6 /10
$0.14
Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

2 /10
$0.14
Pressure Point

Pressure Point

Instant

Tap target creature.

Draw a card.

1.3 /10
$0.15
Repel the Abominable

Repel the Abominable

Instant

Prevent all damage that would be dealt this turn by non-Human sources.

3.3 /10
$0.19
Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

6.8 /10
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Ride Down

Ride Down

Instant

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

4.1 /10
$0.20
Failure    Comply
//

Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

7.4 /10
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Strength of Arms

Strength of Arms

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

1.7 /10
$0.15
Start    Finish
//

Start // Finish

Instant // Sorcery

Create two 1/1 white Warrior creature tokens with vigilance.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.

Destroy target creature.

4 /10
$0.15
Servo Exhibition

Servo Exhibition

Sorcery

Create two 1/1 colorless Servo artifact creature tokens.

5.1 /10
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Altar s Reap

Altar's Reap

Instant

As an additional cost to cast Altar's Reap, sacrifice a creature.

Draw two cards.

0.6 /10
--

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