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Sanctified Charge (Magic 2015 Core Set)

Sanctified Charge

Magic 2015 Core Set — Common

Instant

Sanctified Charge is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander
Pauper

Sanctified Charge (Magic 2015 Core Set)
Price: PaperMTGO

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$0.15

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Rating:

1.09/10

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Cards like Sanctified Charge in Standard format:

Inspired Charge

Inspired Charge

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Creatures you control get +2/+1 until end of turn.

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Rallying Roar

Rallying Roar

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Creatures you control get +1/+1 until end of turn. Untap them.

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Pride of Conquerors

Pride of Conquerors

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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

6 /10
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In Oketra s Name

In Oketra's Name

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Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

0.5 /10
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Settle the Wreckage

Settle the Wreckage

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Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.

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Deft Dismissal

Deft Dismissal

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Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

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Divine Verdict

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Destroy target attacking or blocking creature.

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Bright Reprisal

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Destroy target attacking creature.

Draw a card.

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Vampire s Zeal

Vampire's Zeal

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Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.

5 /10
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Illusionist s Stratagem

Illusionist's Stratagem

Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.

4.4 /10
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Alley Evasion

Alley Evasion

Instant

Choose one

Target creature you control gets +1/+2 until end of turn.

Return target creature you control to its owner's hand.

1.1 /10
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Pursue Glory

Pursue Glory

Instant

Attacking creatures get +2/+0 until end of turn.

Cycling (, Discard this card: Draw a card.)

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Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

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Built to Last

Built to Last

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Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

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Sheltering Light

Sheltering Light

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Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

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Decommission

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Destroy target artifact or enchantment.

Revolt If a permanent you controlled left the battlefield this turn, you gain 3 life.

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Moment of Triumph

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Target creature gets +2/+2 until end of turn. You gain 2 life.

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Start Your Engines

Start Your Engines

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Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

2.6 /10
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Acrobatic Maneuver

Acrobatic Maneuver

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Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

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Tidy Conclusion

Tidy Conclusion

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Destroy target creature. You gain 1 life for each artifact you control.

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