Magic Game Day Cards — Rare
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Magic Game Day Cards — Rare
Destroy target attacking creature.
Magmaquake deals X damage to each creature without flying and each planeswalker.
Exile target nonland permanent.
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Put two 1/1 colorless Sliver creature tokens onto the battlefield.
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
For each creature, its controller sacrifices it unless he or she pays X life.
All creatures get -4/-4 until end of turn.
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.
Legendary Creature — Weird Wizard (2/4)
Play with the top card of your library revealed.
You may cast the top card of your library if it's an instant or sorcery card.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Creature — Elf Shaman (1/1)
When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.
Creature — Ooze (4/4)
When Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature dies, put two 1/1 green Ooze creature tokens onto the battlefield."
Creature — Vedalken Artificer (1/3)
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for or one mana of that creature's color.)
Creature — Human Wizard (2/2)
When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library.
Creature — Dryad (4/4)
When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
At the beginning of each player's draw step, that player draws an additional card.
Creature — Spirit (3/1)
Latch Seeker can't be blocked.
Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
Creature — Human Warrior (1/1)
Whenever Mardu Shadowspear attacks, each opponent loses 1 life.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Elf Wizard (2/2)
: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
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