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Alhammarret s Archive (Magic Origins)

Alhammarret's Archive

Magic Origins — mythic

Legendary Artifact

Alhammarret's Archive rulings:

There are no rulings for Alhammarret's Archive.

Alhammarret s Archive (Magic Origins)

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9.76/10

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Teferis Ageless Insight

Teferi's Ageless Insight

Legendary Enchantment

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

9.8 /10
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Phial of Galadriel

Phial of Galadriel

Legendary Artifact

If you would draw a card while you have no cards in hand, draw two cards instead.
If you would gain life while you have 5 or less life, you gain twice that much life instead.
: Add one mana of any color.

8 /10
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Boon Reflection

Boon Reflection

Enchantment

If you would gain life, you gain twice that much life instead.

8.5 /10
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Rhox Faithmender

Rhox Faithmender

Creature — Rhino Monk (1/5)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
If you would gain life, you gain twice that much life instead.

9.2 /10
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Bilbo Birthday Celebrant

Bilbo, Birthday Celebrant

Legendary Creature — Halfling Rogue (2/3)

If you would gain life, you gain that much life plus 1 instead.
, , Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.

7.6 /10
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Knight of Dawns Light

Knight of Dawn's Light

Creature — Human Knight (2/2)

First strike
If you would gain life, you gain that much life plus 1 instead.
: Knight of Dawn's Light gets +1/+1 until end of turn.

6.7 /10
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Angel of Vitality

Angel of Vitality

Creature — Angel (2/2)

Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.

9.2 /10
--
Cleric Class

Cleric Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

9.5 /10
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Heron of Hope

Heron of Hope

Creature — Bird (2/3)

Flying
If you would gain life, you gain that much life plus 1 instead.
: Heron of Hope gains lifelink until end of turn.

4.9 /10
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Honor Troll

Honor Troll

Creature — Troll Druid (2/3)

Vigilance
If you would gain life, you gain that much life plus 1 instead.
Honor Troll gets +2/+1 as long as you have 25 or more life.

7 /10
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Lich

Lich

Enchantment

As Lich enters the battlefield, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When Lich is put into a graveyard from the battlefield, you lose the game.

4.2 /10
--
Nefarious Lich

Nefarious Lich

Enchantment

If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When Nefarious Lich leaves the battlefield, you lose the game.

5.6 /10
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Mila Crafty Companion  Lukka Wayward Bonder

Mila, Crafty Companion // Lukka, Wayward Bonder

Legendary Creature — Fox // Legendary Planeswalker — Lukka (2/3)

Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control.
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Lukka, Wayward Bonder

+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead.
?2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep.
?7: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target."

8 /10
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Kaya Intangible Slayer

Kaya, Intangible Slayer

Legendary Planeswalker — Kaya

Hexproof
+2: Each opponent loses 3 life and you gain 3 life.
0: You draw two cards. Then each opponent may scry 1.
?3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.

7.8 /10
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Thought Reflection

Thought Reflection

Enchantment

If you would draw a card, draw two cards instead.

7.9 /10
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Agency Coroner

Agency Coroner

Creature — Ogre Cleric (3/6)

, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead.

0.4 /10
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Demonic Pact

Demonic Pact

Enchantment

At the beginning of your upkeep, choose one that hasn't been chosen —
• Demonic Pact deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.

6.9 /10
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Fblthp the Lost

Fblthp, the Lost

Legendary Creature — Homunculus (1/1)

When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

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Path to the World Tree

Path to the World Tree

Enchantment

When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.

5.7 /10
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Sister Repentia

Sister Repentia

Creature — Human Warrior (5/1)

Martyrdom — When Sister Repentia dies, you gain 2 life and draw two cards.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

5.7 /10
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