Artificer's Epiphany
Magic Origins — common
Instant
Draw two cards. If you control no artifacts, discard a card.
The artificers of Kaladesh strive ceaselessly for perfection, progress, and the ultimate expression of elegance.
Magic Origins — common
Instant
Draw two cards. If you control no artifacts, discard a card.
The artificers of Kaladesh strive ceaselessly for perfection, progress, and the ultimate expression of elegance.
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Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
Instant
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Instant — Arcane
Draw two cards, then discard a card.
If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
Instant
Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Instant
Return target creature to its owner's hand.
Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Instant
Counter target spell. If you control a blue creature, draw a card, then discard a card.
Instant
Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Instant
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Draw two cards.
Cycling (, Discard this card: Draw a card.)
Instant
Choose one —
• Counter target spell unless its controller pays .
• Draw two cards.
Instant
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.
Draw two cards.
Instant
Choose one —
• Foil Their Scheme — Counter target spell.
• Learn Their Secrets — Draw two cards, then discard two cards.
Instant
Scry 2, then draw two cards.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Draw two cards, then look at the top card of each player's library.
Instant
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
Instant
Roll a d20.
1—9 | Draw two cards.
10—19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.
Instant
Choose one. If you control a commander as you cast this spell, you may choose both.
• Target player draws X cards.
• Target player mills twice X cards.
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