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Aven Battle Priest (Magic Origins)

Aven Battle Priest

Magic Origins — common

Creature — Bird Cleric

Sets Aven Battle Priest has been printed in:

Aven Battle Priest (Magic Origins)

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Cards like Aven Battle Priest in Magic Origins:

Aegis Angel

Aegis Angel

Creature — Angel (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

7.9 /10
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Patron of the Valiant

Patron of the Valiant

Creature — Angel (4/4)

Flying
When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

5.7 /10
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Heavy Infantry

Heavy Infantry

Creature — Human Soldier (3/4)

When Heavy Infantry enters the battlefield, tap target creature an opponent controls.

0.6 /10
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TotemGuide Hartebeest

Totem-Guide Hartebeest

Creature — Antelope (2/5)

When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

4.2 /10
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Cleric of the Forward Order

Cleric of the Forward Order

Creature — Human Cleric (2/2)

When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

0.7 /10
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Hixus Prison Warden

Hixus, Prison Warden

Legendary Creature — Human Soldier (4/4)

Flash (You may cast this spell any time you could cast an instant.)
Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)

3.5 /10
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Serra Angel

Serra Angel

Creature — Angel (4/4)

Flying, vigilance

6.5 /10
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Priest of the Blood Rite

Priest of the Blood Rite

Creature — Human Cleric (2/2)

When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.
At the beginning of your upkeep, you lose 2 life.

6.6 /10
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Rabid Bloodsucker

Rabid Bloodsucker

Creature — Vampire (3/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rabid Bloodsucker enters the battlefield, each player loses 2 life.

1.8 /10
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Sentinel of the Eternal Watch

Sentinel of the Eternal Watch

Creature — Giant Soldier (4/6)

Vigilance (Attacking doesn't cause this creature to tap.)
At the beginning of combat on each opponent's turn, tap target creature that player controls.

5.3 /10
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Seismic Elemental

Seismic Elemental

Creature — Elemental (4/4)

When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.

2 /10
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Ampryn Tactician

Ampryn Tactician

Creature — Human Soldier (3/3)

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.

1.8 /10
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Auramancer

Auramancer

Creature — Human Wizard (2/2)

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

8.8 /10
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Conclave Naturalists

Conclave Naturalists

Creature — Dryad (4/4)

When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.

4.3 /10
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Enlightened Ascetic

Enlightened Ascetic

Creature — Cat Monk (1/1)

When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.

5.9 /10
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GiltLeaf Winnower

Gilt-Leaf Winnower

Creature — Elf Warrior (4/3)

Menace (This creature can't be blocked except by two or more creatures.)
When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.

5.1 /10
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Knight of the White Orchid

Knight of the White Orchid

Creature — Human Knight (2/2)

First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

9.8 /10
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Possessed Skaab

Possessed Skaab

Creature — Zombie (3/2)

When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand.
If Possessed Skaab would die, exile it instead.

4.4 /10
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Woodland Bellower

Woodland Bellower

Creature — Beast (6/5)

When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.

8.4 /10
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Kothophed Soul Hoarder

Kothophed, Soul Hoarder

Legendary Creature — Demon (6/6)

Flying
Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

8.1 /10
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