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Divine Verdict (Magic Origins)

Divine Verdict

Magic Origins — common

Instant

Divine Verdict (Magic Origins)

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$0.10

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3.9/10

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Cards like Divine Verdict in Magic Origins:

Celestial Flare

Celestial Flare

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Target player sacrifices an attacking or blocking creature.

4.4 /10
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Cruel Revival

Cruel Revival

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Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

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Flesh to Dust

Flesh to Dust

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Destroy target creature. It can't be regenerated.

2.3 /10
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Unholy Hunger

Unholy Hunger

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Destroy target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.

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Dark Dabbling

Dark Dabbling

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Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

6.1 /10
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Chandras Fury

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Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.

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Enshrouding Mist

Enshrouding Mist

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Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.

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Hydrolash

Hydrolash

Instant

Attacking creatures get -2/-0 until end of turn.
Draw a card.

1.5 /10
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Mighty Leap

Mighty Leap

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Target creature gets +2/+2 and gains flying until end of turn.

4.1 /10
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Calculated Dismissal

Calculated Dismissal

Instant

Counter target spell unless its controller pays .
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

5 /10
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Gideons Phalanx

Gideon's Phalanx

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Create four 2/2 white Knight creature tokens with vigilance.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.

4.1 /10
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Hallowed Moonlight

Hallowed Moonlight

Instant

Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.
Draw a card.

4.2 /10
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Vine Snare

Vine Snare

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Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.

1.4 /10
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Artificers Epiphany

Artificer's Epiphany

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Draw two cards. If you control no artifacts, discard a card.

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Weave Fate

Weave Fate

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Draw two cards.

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Kytheons Tactics

Kytheon's Tactics

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Creatures you control get +2/+1 until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

2 /10
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Healing Hands

Healing Hands

Sorcery

Target player gains 4 life.
Draw a card.

3.9 /10
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Tragic Arrogance

Tragic Arrogance

Sorcery

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

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Plummet

Plummet

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Destroy target creature with flying.

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Smash to Smithereens

Smash to Smithereens

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Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

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