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Elemental Bond (Magic Origins)

Elemental Bond

Magic Origins — Uncommon

Enchantment

Sets Elemental Bond has been printed in:

Elemental Bond (Magic Origins)
Price: PaperMTGO

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5.44/10

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Cards like Elemental Bond in Magic Origins:

Mantle of Webs

Mantle of Webs

Enchantment Aura

Enchant creature

Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)

1 /10
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Evolutionary Leap

Evolutionary Leap

Enchantment

, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

7.7 /10
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Valor in Akros

Valor in Akros

Enchantment

Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

4.7 /10
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Stratus Walk

Stratus Walk

Enchantment Aura

Enchant creature

When Stratus Walk enters the battlefield, draw a card.

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

Enchanted creature can block only creatures with flying.

2.7 /10
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Thopter Spy Network

Thopter Spy Network

Enchantment

At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

8 /10
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Zendikar s Roil

Zendikar's Roil

Enchantment

Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.

5.3 /10
--
Flameshadow Conjuring

Flameshadow Conjuring

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

6.6 /10
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Sphinx s Tutelage

Sphinx's Tutelage

Enchantment

Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process.

: Draw a card, then discard a card.

8.5 /10
--
Shadows of the Past

Shadows of the Past

Enchantment

Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard.

0.5 /10
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Infernal Scarring

Infernal Scarring

Enchantment Aura

Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

1.4 /10
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Valeron Wardens

Valeron Wardens

Creature Human Monk (1/3)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever a creature you control becomes renowned, draw a card.

4.8 /10
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Claustrophobia

Claustrophobia

Enchantment Aura

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

0.3 /10
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Murder Investigation

Murder Investigation

Enchantment Aura

Enchant creature you control

When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.

4.6 /10
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Grasp of the Hieromancer

Grasp of the Hieromancer

Enchantment Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

2.3 /10
$0.15
Demonic Pact

Demonic Pact

Enchantment

At the beginning of your upkeep, choose one that hasn't been chosen

Demonic Pact deals 4 damage to target creature or player and you gain 4 life.

Target opponent discards two cards.

Draw two cards.

You lose the game.

8.5 /10
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Ghirapur Aether Grid

Ghirapur Aether Grid

Enchantment

Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player.

3.8 /10
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Elvish Visionary

Elvish Visionary

Creature Elf Shaman (1/1)

When Elvish Visionary enters the battlefield, draw a card.

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Consecrated by Blood

Consecrated by Blood

Enchantment Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

4.7 /10
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Jace s Sanctum

Jace's Sanctum

Enchantment

Instant and sorcery spells you cast cost less to cast.

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

7.7 /10
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Somberwald Alpha

Somberwald Alpha

Creature Wolf (3/2)

Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.

: Target creature you control gains trample until end of turn. (It can deal excess combat damage to defending player or planeswalker while attacking.)

4.3 /10
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