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Elemental Bond (Magic Origins)

Elemental Bond

Magic Origins — uncommon

Enchantment

Sets Elemental Bond has been printed in:

Elemental Bond (Magic Origins)

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9.82/10

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Cards like Elemental Bond in Magic Origins:

Mantle of Webs

Mantle of Webs

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)

2.8 /10
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Evolutionary Leap

Evolutionary Leap

Enchantment

, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

9.3 /10
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Valor in Akros

Valor in Akros

Enchantment

Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

6.7 /10
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Stratus Walk

Stratus Walk

Enchantment — Aura

Enchant creature
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
Enchanted creature can block only creatures with flying.

3.1 /10
$0.14
Thopter Spy Network

Thopter Spy Network

Enchantment

At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

9.7 /10
$1.14
Flameshadow Conjuring

Flameshadow Conjuring

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

9.2 /10
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Zendikars Roil

Zendikar's Roil

Enchantment

Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.

9.6 /10
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Infernal Scarring

Infernal Scarring

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

3.8 /10
$0.04
Shadows of the Past

Shadows of the Past

Enchantment

Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.

6.4 /10
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Sphinxs Tutelage

Sphinx's Tutelage

Enchantment

Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
: Draw a card, then discard a card.

8.8 /10
$1.26
Valeron Wardens

Valeron Wardens

Creature — Human Monk (1/3)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever a creature you control becomes renowned, draw a card.

2.5 /10
$0.10
Claustrophobia

Claustrophobia

Enchantment — Aura

Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

4.5 /10
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Grasp of the Hieromancer

Grasp of the Hieromancer

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

4.6 /10
$0.11
Murder Investigation

Murder Investigation

Enchantment — Aura

Enchant creature you control
When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.

5.9 /10
$0.11
Call of the Full Moon

Call of the Full Moon

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

1.8 /10
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Consecrated by Blood

Consecrated by Blood

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

2.7 /10
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Demonic Pact

Demonic Pact

Enchantment

At the beginning of your upkeep, choose one that hasn't been chosen —
• Demonic Pact deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.

6.9 /10
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Elvish Visionary

Elvish Visionary

Creature — Elf Shaman (1/1)

When Elvish Visionary enters the battlefield, draw a card.

9.5 /10
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Ghirapur Aether Grid

Ghirapur Aether Grid

Enchantment

Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to any target.

8.8 /10
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Infectious Bloodlust

Infectious Bloodlust

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1, has haste, and attacks each combat if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.

0.8 /10
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