Elvish Visionary
Magic Origins — common
Creature — Elf Shaman
Elvish Visionary rulings:
There are no rulings for Elvish Visionary.
Magic Origins — common
Creature — Elf Shaman
Elvish Visionary rulings:
There are no rulings for Elvish Visionary.
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Buy now! ▶Creature — Human Advisor (1/1)
When Council of Advisors enters the battlefield, draw a card.
Creature — Cat (1/2)
When Generous Stray enters the battlefield, draw a card.
Creature — Elf Wizard (3/2)
When Joraga Visionary enters the battlefield, draw a card.
Creature — Kavu (3/3)
When Kavu Climber enters the battlefield, draw a card.
Creature — Human Wizard (1/1)
When Merchant of Secrets enters the battlefield, draw a card.
Creature — Vedalken Artificer (2/2)
When Nimble Innovator enters the battlefield, draw a card.
Creature — Rhino Monk (4/2)
When Rhox Oracle enters the battlefield, draw a card.
Creature — Elf Scout (2/2)
When Roving Harper enters the battlefield, draw a card.
Creature — Elf Shaman (2/2)
When Shaman of Spring enters the battlefield, draw a card.
Enchantment Creature — Dog (1/1)
When Spirited Companion enters the battlefield, draw a card.
Creature — Bear (2/2)
When Striped Bears enters the battlefield, draw a card.
Creature — Merfolk Wizard (2/2)
When Wistful Selkie enters the battlefield, draw a card.
Enchantment — Aura
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has ": Add one mana of any color."
Creature — Human Wizard (2/1)
When Aether Channeler enters the battlefield, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Artifact
When Alchemist's Vial enters the battlefield, draw a card.
, , Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
Legendary Creature — Human Detective (3/3)
Vigilance
When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
, , Sacrifice a Clue: You draw X cards and gain X life.
Enchantment — Aura
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
Artifact Creature — Human Wizard (3/3)
When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Cycling (, Discard this card: Draw a card.)
Creature — Wolf (4/5)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Wolves enters the battlefield, draw a card.
Snow Artifact
( can be paid with one mana from a snow source.)
When Arcum's Astrolabe enters the battlefield, draw a card.
, : Add one mana of any color.
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