Advanced card search Random card
Enshrouding Mist (Magic Origins)

Enshrouding Mist

Magic Origins — Common

Instant

Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.

True faith is letting the blade fall without parry. True cunning is using that moment to strike a deadly blow.

Enshrouding Mist (Magic Origins)
Price: PaperMTGO

TCGPlayer avg. price:

$0.15

$0.03 $0.15 $0.75
Low Mid High
Buy now! ▶

Loading price data

Loading

Rating:

5.79/10

Rate This:

Cards similar to Enshrouding Mist:

Lithomancer s Focus

Lithomancer's Focus

Instant

Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

6.2 /10
$0.14
Glyph of Destruction

Glyph of Destruction

Instant

Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.

7.7 /10
$0.18
Veteran s Reflexes

Veteran's Reflexes

Instant

Target creature gets +1/+1 until end of turn. Untap that creature.

5.6 /10
$0.15
Indestructible Aura

Indestructible Aura

Instant

Prevent all damage that would be dealt to target creature this turn.

6.2 /10
$0.16
Shielded Passage

Shielded Passage

Instant

Prevent all damage that would be dealt to target creature this turn.

4 /10
$0.14
Ivory Charm

Ivory Charm

Instant

Choose one

All creatures get -2/-0 until end of turn.

Tap target creature.

Prevent the next 1 damage that would be dealt to target creature or player this turn.

6.4 /10
$0.16
Built to Last

Built to Last

Instant

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

6.6 /10
$0.12
Stand Firm

Stand Firm

Instant

Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

6.9 /10
$0.15
Defiant Strike

Defiant Strike

Instant

Target creature gets +1/+0 until end of turn.

Draw a card.

3.5 /10
$0.14
Great Defender

Great Defender

Instant

Target creature gets +0/+X until end of turn, where X is its converted mana cost.

4.1 /10
$0.36
Guardian Angel

Guardian Angel

Instant

Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.

6.1 /10
$2.99
Strength of Arms

Strength of Arms

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield.

6.5 /10
$0.15
Iron Will

Iron Will

Instant

Target creature gets +0/+4 until end of turn.

Cycling (, Discard this card: Draw a card.)

4.9 /10
$0.17
Divine Deflection

Divine Deflection

Instant

Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player.

7.8 /10
$0.29
Healing Salve

Healing Salve

Instant

Choose one

Target player gains 3 life.

Prevent the next 3 damage that would be dealt to target creature or player this turn.

5.3 /10
$0.19
Mending Hands

Mending Hands

Instant

Prevent the next 4 damage that would be dealt to target creature or player this turn.

5 /10
$0.15
Heal

Heal

Instant

Prevent the next 1 damage that would be dealt to target creature or player this turn.

Draw a card at the beginning of the next turn's upkeep.

4.2 /10
$0.17
Orim s Touch

Orim's Touch

Instant

Kicker (You may pay an additional as you cast this spell.)

Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead.

5.6 /10
$0.16
Barkshell Blessing

Barkshell Blessing

Instant

Target creature gets +2/+2 until end of turn.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

5.8 /10
$0.15
Bandage

Bandage

Instant

Prevent the next 1 damage that would be dealt to target creature or player this turn.

Draw a card.

4.6 /10
$0.16

© 2016 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site.

MTGAssist.com is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.