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Grasp of the Hieromancer (Magic Origins)

Grasp of the Hieromancer

Magic Origins — common

Enchantment — Aura

Sets Grasp of the Hieromancer has been printed in:

Grasp of the Hieromancer (Magic Origins)

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Cards like Grasp of the Hieromancer in Magic Origins:

Murder Investigation

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Enchantment — Aura

Enchant creature you control
When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.

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Call of the Full Moon

Call of the Full Moon

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

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Infectious Bloodlust

Infectious Bloodlust

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1, has haste, and attacks each combat if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.

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Knightly Valor

Knightly Valor

Enchantment — Aura

Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
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Infernal Scarring

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Enchantment — Aura

Enchant creature
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Enchantment — Aura

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Enchantment

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
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Stratus Walk

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Enchantment — Aura

Enchant creature
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
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Enchantment

Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.

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Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

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, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

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Enchantment — Aura

Enchant nonland permanent
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First strike
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Enchantment — Aura

Enchant creature
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Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Cleric of the Forward Order

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Creature — Human Cleric (2/2)

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Creature — Human Knight (2/2)

First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

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