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Heavy Infantry (Magic Origins)

Heavy Infantry

Magic Origins — Common

Creature Human Soldier

Heavy Infantry is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander
Pauper

Heavy Infantry (Magic Origins)
Price: PaperMTGO

TCGPlayer avg. price:

$0.15

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Rating:

1.45/10

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Cards like Heavy Infantry in Standard format:

Spire Patrol

Spire Patrol

Creature Human Soldier (3/2)

Flying

When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

4.7 /10
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Vizier of the True

Vizier of the True

Creature Human Cleric (3/2)

You may exert Vizier of the True as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, tap target creature an opponent controls.

6.2 /10
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Bishop of Binding

Bishop of Binding

Creature Vampire Cleric (1/1)

When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.

Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.

5.6 /10
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Angel of Sanctions

Angel of Sanctions

Creature Angel (3/4)

Flying

When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

9.4 /10
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Sparring Mummy

Sparring Mummy

Creature Zombie (3/3)

When Sparring Mummy enters the battlefield, untap target creature.

1.4 /10
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Imperial Aerosaur

Imperial Aerosaur

Creature Dinosaur (3/3)

Flying

When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.

5 /10
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Trapjaw Tyrant

Trapjaw Tyrant

Creature Dinosaur (5/5)

Enrage Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.

8.1 /10
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Wispweaver Angel

Wispweaver Angel

Creature Angel (4/4)

Flying

When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

4.3 /10
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Consul s Shieldguard

Consul's Shieldguard

Creature Dwarf Soldier (3/4)

When Consul's Shieldguard enters the battlefield, you get (two energy counters).

Whenever Consul's Shieldguard attacks, you may pay . If you do, another target attacking creature gains indestructible until end of turn.

4.3 /10
--
Supply Caravan

Supply Caravan

Creature Camel (3/5)

When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.

2.3 /10
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Visionary Augmenter

Visionary Augmenter

Creature Dwarf Artificer (2/1)

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

4 /10
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Angel of Invention

Angel of Invention

Creature Angel (2/1)

Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Other creatures you control get +1/+1.

9 /10
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Sunrise Seeker

Sunrise Seeker

Creature Human Scout (3/3)

Vigilance

When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

5 /10
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Sanguine Glorifier

Sanguine Glorifier

Creature Vampire Cleric (3/3)

When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.

6.2 /10
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Regal Caracal

Regal Caracal

Creature Cat (3/3)

Other Cats you control get +1/+1 and have lifelink.

When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.

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Aether Inspector

Aether Inspector

Creature Dwarf Artificer (2/3)

Vigilance

When Aether Inspector enters the battlefield, you get (two energy counters).

Whenever Aether Inspector attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.

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Dawnfeather Eagle

Dawnfeather Eagle

Creature Bird (3/3)

Flying

When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

1.1 /10
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Propeller Pioneer

Propeller Pioneer

Creature Human Artificer (2/1)

Flying

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

0.6 /10
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Paladin of the Bloodstained

Paladin of the Bloodstained

Creature Vampire Knight (3/2)

When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

5 /10
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Aetherstorm Roc

Aetherstorm Roc

Creature Bird (3/3)

Flying

Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get (an energy counter).

Whenever Aetherstorm Roc attacks, you may pay . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

5.9 /10
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