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Knight of the Pilgrim s Road (Magic Origins)

Knight of the Pilgrim's Road

Magic Origins — common

Creature — Human Knight

Sets Knight of the Pilgrim's Road has been printed in:

Knight of the Pilgrim s Road (Magic Origins)

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Cards like Knight of the Pilgrim's Road in Magic Origins:

Consuls Lieutenant

Consul's Lieutenant

Creature — Human Soldier (2/1)

First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

4.3 /10
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Kytheons Irregulars

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Creature — Human Soldier (4/3)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
: Tap target creature.

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Relic Seeker

Relic Seeker

Creature — Human Soldier (2/2)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

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Topan Freeblade

Topan Freeblade

Creature — Human Soldier (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

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War Oracle

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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Ampryn Tactician

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Creature — Human Soldier (3/3)

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.

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Archangel of Tithes

Archangel of Tithes

Creature — Angel (3/5)

Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays for each of those creatures.

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Auramancer

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Creature — Human Wizard (2/2)

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

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Blessed Spirits

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Creature — Spirit (2/2)

Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

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Charging Griffin

Charging Griffin

Creature — Griffin (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

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Cleric of the Forward Order

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Creature — Human Cleric (2/2)

When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

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Eagle of the Watch

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Flying, vigilance

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Enlightened Ascetic

Enlightened Ascetic

Creature — Cat Monk (1/1)

When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.

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Knight of the White Orchid

Knight of the White Orchid

Creature — Human Knight (2/2)

First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

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Vryn Wingmare

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Flying
Noncreature spells cost more to cast.

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Vigilance (Attacking doesn't cause this creature to tap.)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

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As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

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Iroass Champion

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Double strike (This creature deals both first-strike and regular combat damage.)

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Thunderclap Wyvern

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Flash (You may cast this spell any time you could cast an instant.)
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Other creatures you control with flying get +1/+1.

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Acolyte of the Inferno

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Creature — Human Monk (3/1)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.

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