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Maritime Guard (Magic Origins)

Maritime Guard

Magic Origins — common

Creature — Merfolk Soldier

Sets Maritime Guard has been printed in:

Maritime Guard (Magic Origins)

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Cards like Maritime Guard in Magic Origins:

Harbinger of the Tides

Harbinger of the Tides

Creature — Merfolk Wizard (2/2)

You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

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Jace Vryns Prodigy  Jace Telepath Unbound

Jace, Vryn's Prodigy // Jace, Telepath Unbound

Legendary Creature — Human Wizard // Legendary Planeswalker (0/2)

: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.

Jace, Telepath Unbound

+1: Up to one target creature gets -2/-0 until your next turn.
?3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.
?9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."

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Screeching Skaab

Screeching Skaab

Creature — Zombie (2/1)

When Screeching Skaab enters the battlefield, mill two cards.

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Sigiled Starfish

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Creature — Starfish (0/3)

: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Abbot of Keral Keep

Abbot of Keral Keep

Creature — Human Monk (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

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Alhammarret High Arbiter

Alhammarret, High Arbiter

Legendary Creature — Sphinx (5/5)

Flying
As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

4.7 /10
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Aspiring Aeronaut

Aspiring Aeronaut

Creature — Human Artificer (1/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

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Cleric of the Forward Order

Cleric of the Forward Order

Creature — Human Cleric (2/2)

When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

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Consuls Lieutenant

Consul's Lieutenant

Creature — Human Soldier (2/1)

First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

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DeepSea Terror

Deep-Sea Terror

Creature — Serpent (6/6)

Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.

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Despoiler of Souls

Despoiler of Souls

Creature — Horror (3/1)

Despoiler of Souls can't block.
, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.

3.4 /10
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Disciple of the Ring

Disciple of the Ring

Creature — Human Wizard (3/4)

, Exile an instant or sorcery card from your graveyard: Choose one —
• Counter target noncreature spell unless its controller pays .
• Disciple of the Ring gets +1/+1 until end of turn.
• Tap target creature.
• Untap target creature.

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Dwynens Elite

Dwynen's Elite

Creature — Elf Warrior (2/2)

When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.

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Elvish Visionary

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Creature — Elf Shaman (1/1)

When Elvish Visionary enters the battlefield, draw a card.

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Enlightened Ascetic

Enlightened Ascetic

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When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.

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Faerie Miscreant

Faerie Miscreant

Creature — Faerie Rogue (1/1)

Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

4.8 /10
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Fetid Imp

Fetid Imp

Creature — Imp (1/2)

Flying
: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

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Goblin Piledriver

Goblin Piledriver

Creature — Goblin Warrior (1/2)

Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

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Herald of the Pantheon

Herald of the Pantheon

Creature — Centaur Shaman (2/2)

Enchantment spells you cast cost less to cast.
Whenever you cast an enchantment spell, you gain 1 life.

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Jhessian Thief

Jhessian Thief

Creature — Human Rogue (1/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jhessian Thief deals combat damage to a player, draw a card.

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