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Might of the Masses (Magic Origins)

Might of the Masses

Magic Origins — common

Instant

Might of the Masses (Magic Origins)

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Cards like Might of the Masses in Magic Origins:

Aerial Volley

Aerial Volley

Instant

Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.

1.7 /10
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Touch of Moonglove

Touch of Moonglove

Instant

Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

4 /10
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Reclaim

Reclaim

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Put target card from your graveyard on top of your library.

8.7 /10
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Enshrouding Mist

Enshrouding Mist

Instant

Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.

2.3 /10
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Titans Strength

Titan's Strength

Instant

Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

8.5 /10
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Titanic Growth

Titanic Growth

Instant

Target creature gets +4/+4 until end of turn.

7.2 /10
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Fiery Impulse

Fiery Impulse

Instant

Fiery Impulse deals 2 damage to target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.

4.7 /10
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Plummet

Plummet

Instant

Destroy target creature with flying.

6.4 /10
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Clash of Wills

Clash of Wills

Instant

Counter target spell unless its controller pays .

5.8 /10
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Vine Snare

Vine Snare

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Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.

1.4 /10
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Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

4 /10
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Dark Dabbling

Dark Dabbling

Instant

Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

6.1 /10
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Wild Instincts

Wild Instincts

Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

1.9 /10
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Turn to Frog

Turn to Frog

Instant

Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

6.6 /10
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Gideons Phalanx

Gideon's Phalanx

Instant

Create four 2/2 white Knight creature tokens with vigilance.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.

4.1 /10
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Joraga Invocation

Joraga Invocation

Sorcery

Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.

2.2 /10
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Animists Awakening

Animist's Awakening

Sorcery

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

9.1 /10
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Hallowed Moonlight

Hallowed Moonlight

Instant

Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.
Draw a card.

4.2 /10
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Hydrolash

Hydrolash

Instant

Attacking creatures get -2/-0 until end of turn.
Draw a card.

1.5 /10
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Ravaging Blaze

Ravaging Blaze

Instant

Ravaging Blaze deals X damage to target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.

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