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Necromantic Summons (Magic Origins)

Necromantic Summons

Magic Origins — Uncommon

Sorcery

Necromantic Summons is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Necromantic Summons (Magic Origins)
Price: PaperMTGO

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$0.24

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5.4/10

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Cards like Necromantic Summons in Standard format:

Dark Intimations

Dark Intimations

Sorcery

Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.

When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.

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Secret Salvage

Secret Salvage

Sorcery

Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, and put them into your hand. Then shuffle your library.

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Contract Killing

Contract Killing

Sorcery

Destroy target creature. Create two colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

5 /10
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Liliana s Influence

Liliana's Influence

Sorcery

Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle it.

7.7 /10
--
Yahenni s Expertise

Yahenni's Expertise

Sorcery

All creatures get -3/-3 until end of turn.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

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--
Eliminate the Competition

Eliminate the Competition

Sorcery

As an additional cost to cast Eliminate the Competition, sacrifice X creatures.

Destroy X target creatures.

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Spreading Rot

Spreading Rot

Sorcery

Destroy target land. Its controller loses 2 life.

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Impale

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Sorcery

Destroy target creature.

6.2 /10
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Vraska s Scorn

Vraska's Scorn

Sorcery

Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.

5.1 /10
--
Daring Demolition

Daring Demolition

Sorcery

Destroy target creature or Vehicle.

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Boneyard Parley

Boneyard Parley

Sorcery

Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.

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Mastermind s Acquisition

Mastermind's Acquisition

Sorcery

Choose one

Search your library for a card, put it into your hand, then shuffle your library.

Choose a card you own from outside the game and put it into your hand.

5.1 /10
--
Dubious Challenge

Dubious Challenge

Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control.

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Stir the Sands

Stir the Sands

Sorcery

Create three 2/2 black Zombie creature tokens.

Cycling (, Discard this card: Draw a card.)

When you cycle Stir the Sands, create a 2/2 black Zombie creature token.

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Razaketh s Rite

Razaketh's Rite

Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

Cycling (, Discard this card: Draw a card.)

5.2 /10
--
Rags    Riches
//

Rags // Riches

Sorcery // Sorcery

All creatures get -2/-2 until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature he or she controls. You gain control of those creatures.

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Diabolic Tutor

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Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

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March of the Drowned

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Sorcery

Choose one

Return target creature card from your graveyard to your hand.

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Sorcery

Creatures with no counters on them get -2/-2 until end of turn.

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Dusk    Dawn
//

Dusk // Dawn

Sorcery // Sorcery

Destroy all creatures with power 3 or greater.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

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