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Nissa s Revelation (Magic Origins)

Nissa's Revelation

Magic Origins — rare

Sorcery

Sets Nissa's Revelation has been printed in:

Nissa s Revelation (Magic Origins)

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Cards like Nissa's Revelation in Magic Origins:

Joraga Invocation

Joraga Invocation

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Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.

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Wild Instincts

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Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

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Gather the Pack

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Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

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Animists Awakening

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Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

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Nissas Pilgrimage

Nissa's Pilgrimage

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Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

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The Great Aurora

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Anchor to the Aether

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Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Chandras Ignition

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Target creature you control deals damage equal to its power to each other creature and each opponent.

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Lightning Javelin

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Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Read the Bones

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Scry 2, then draw two cards. You lose 2 life.

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Talent of the Telepath

Talent of the Telepath

Sorcery

Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.

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Tormented Thoughts

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As an additional cost to cast this spell, sacrifice a creature.
Target player discards a number of cards equal to the sacrificed creature's power.

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Dark Petition

Dark Petition

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Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add .

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Days Undoing

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Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

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Infinite Obliteration

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Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.

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Target player gains 4 life.
Draw a card.

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Creatures you control get +2/+1 until end of turn.
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Return up to two target creature cards from your graveyard to your hand, then discard a card.

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Act of Treason

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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

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As an additional cost to cast this spell, discard a land card.
Draw two cards.

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