Prism Ring
Magic Origins — uncommon
Artifact
As Prism Ring enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Wear it on your dominant hand and it will follow your lead.
Magic Origins — uncommon
Artifact
As Prism Ring enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Wear it on your dominant hand and it will follow your lead.
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Buy now! ▶Artifact Creature — Horse (1/3)
As Diamond Mare enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Artifact Creature — Knight (1/1)
Vigilance (Attacking doesn't cause this creature to tap.)
As Diamond Knight enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.
Artifact
As Tablet of the Guilds enters the battlefield, choose two colors.
Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.
Artifact
As Jeweled Torque enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life.
Artifact Creature — Soldier (1/2)
Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.)
Whenever a nonbasic land enters the battlefield under an opponent's control, you gain 1 life.
Artifact
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
Artifact
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
Artifact
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
Artifact
As Paradise Plume enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
: Add one mana of the chosen color.
Artifact
Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.
Artifact
Whenever a player casts an artifact spell, you may pay . If you do, you gain 1 life.
Artifact
Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.
Artifact — Food Clue
When Candy Trail enters the battlefield, scry 2.
, , Sacrifice Candy Trail: You gain 3 life and draw a card.
Artifact
When Navigator's Compass enters the battlefield, you gain 3 life.
: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
Artifact
, : Choose one that hasn't been chosen —
• Stimpak — Draw a card.
• Fancy Lads Snack Cakes — Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
• RadAway — Target player loses all rad counters. Sacrifice Survivor's Med Kit.
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay . If you do, you gain 1 life.
Artifact
, Sacrifice Implement of Improvement: You gain 2 life.
When Implement of Improvement is put into a graveyard from the battlefield, draw a card.
Artifact
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
Artifact
As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T.
Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
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