Reave Soul
Magic Origins — common
Sorcery
Destroy target creature with power 3 or less.
"I was not convinced you had a soul until I saw it for myself." —Liliana Vess
Magic Origins — common
Sorcery
Destroy target creature with power 3 or less.
"I was not convinced you had a soul until I saw it for myself." —Liliana Vess
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Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Sorcery
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)
You draw X cards and you lose X life.
Sorcery
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Cast this spell only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
Sorcery
Destroy target tapped creature.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Destroy target creature or planeswalker.
Sorcery
Destroy target nonblack creature that entered the battlefield since your last turn ended.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
Sorcery
Destroy target land that is snow or could produce .
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
Sorcery
Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Sorcery
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
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