Sphinx's Tutelage
Magic Origins — uncommon
Enchantment
Sets Sphinx's Tutelage has been printed in:
Magic Origins — uncommon
Enchantment
Sets Sphinx's Tutelage has been printed in:
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At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Enchantment — Aura
Enchant creature
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
Enchanted creature can block only creatures with flying.
Enchantment
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Enchantment — Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Legendary Creature — Human Wizard // Legendary Planeswalker (0/2)
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
Jace, Telepath Unbound
+1: Up to one target creature gets -2/-0 until your next turn.
?3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.
?9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."
Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen —
• Demonic Pact deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
Enchantment
Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to any target.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Enchantment
, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1, has haste, and attacks each combat if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.
Enchantment — Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Enchantment
If an opponent would gain life, that player loses that much life instead.
Enchantment
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Creature — Human Rogue (1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jhessian Thief deals combat damage to a player, draw a card.
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