Subterranean Scout
Magic Origins — common
Creature — Goblin Scout
Subterranean Scout rulings:
There are no rulings for Subterranean Scout.
Magic Origins — common
Creature — Goblin Scout
Subterranean Scout rulings:
There are no rulings for Subterranean Scout.
TCGPlayer low price:
Buy now! ▶Land
, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
Legendary Creature — Human Shaman (2/3)
Haste
: Another target creature with power 2 or less can't be blocked this turn.
, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Legendary Creature — Time Lord Doctor (3/2)
I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
: Target creature with power 3 or less can't be blocked this turn.
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.
Forecast — , Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)
Land
: Add .
, : Target creature with power 3 or less can't be blocked this turn.
Creature — Human Wizard (1/1)
: Target creature with power 2 or less can't be blocked this turn.
Creature — Dwarf Nomad (1/1)
: Target creature with power 2 or less can't be blocked this turn.
Creature — Dwarf Warrior (1/1)
: Target creature with power 2 or less can't be blocked this turn.
Creature — Jackal Warrior (2/1)
Haste
When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)
Creature — Goblin Rogue (2/2)
Haste (This creature can attack and as soon as it comes under your control.)
: Another target creature with power 2 or less can't be blocked this turn.
Creature — Goblin Rogue (1/1)
: Target creature with power 2 or less can't be blocked this turn.
Instant
Choose one —
• Destroy target artifact creature.
• Attacking creatures get +1/+0 until end of turn.
• Target creature with power 2 or less can't be blocked this turn.
Creature — Human Wizard (1/2)
, : Target creature with power X or less can't be blocked this turn.
Creature — Human Wizard (2/1)
: Target creature with power 2 or less can't be blocked this turn.
Creature — Goblin Rogue (1/1)
, : Target creature with power 2 or less can't be blocked this turn.
Creature — Moonfolk Wizard (3/1)
Flying
, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.
Artifact
, : Target creature with power 2 or less can't be blocked this turn.
Creature — Scorpion (2/3)
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
Creature — Human Rebel Assassin (1/1)
When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Human Wizard (1/1)
When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
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