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Tainted Remedy (Magic Origins)

Tainted Remedy

Magic Origins — rare

Enchantment

Tainted Remedy legal formats:

Standard: Not legal
Future: Not legal
Historic: Legal
Timeless: Legal
Gladiator: Legal
Pioneer: Legal
Explorer: Legal
Modern: Legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Legal
Alchemy: Not legal
Pauper Commander: Not legal
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Not legal

Tainted Remedy (Magic Origins)

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Creature — Human Rogue // Enchantment — Aura (2/1)

Vengeful Strangler can't block.
When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.

Strangling Grasp

Enchant creature or planeswalker an opponent controls
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Soul Enervation

Soul Enervation

Enchantment

Flash
When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn.
Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.

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Curse of Leeches  Leeching Lurker

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Enchantment — Aura Curse // Creature — Leech Horror (0/0)

Enchant player
As this permanent transforms into Curse of Leeches, attach it to a player.
At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

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Lifelink
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Lord Skitter's Blessing

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When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
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Stronghold Arena

Stronghold Arena

Enchantment

Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.
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The Witchs Vanity

The Witch's Vanity

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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target creature an opponent controls with mana value 2 or less.
II — Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Braidss Frightful Return

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Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may sacrifice a creature. If you do, each opponent discards a card.
II — Return target creature card from your graveyard to your hand.
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Grasping Shadows  Shadows Lair

Grasping Shadows // Shadows' Lair

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Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.

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(Transforms from Grasping Shadows.)
: Add .
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Life of Toshiro Umezawa  Memory of Toshiro

Life of Toshiro Umezawa // Memory of Toshiro

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I, II — Choose one —
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The Long Reach of Night  Animus of Nights Reach

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(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature unless they discard a card.
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Animus of Night's Reach

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Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
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Echo of Death's Wail

Flying, haste
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Enchantment

Skeletons you control get +1/+0 and have haste.
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Battle — Siege // Enchantment

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
Flash
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Necrogen Communion

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Enchant creature you control
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Enchantment

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Twisted Embrace

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Enchantment — Aura

Enchant artifact or creature you control
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Canonized in Blood

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Enchantment

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)
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Case of the Stashed Skeleton

Enchantment — Case

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Enchantment

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Enchantment

Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.

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