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The Great Aurora (Magic Origins)

The Great Aurora

Magic Origins — Mythic

Sorcery

The Great Aurora is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

The Great Aurora (Magic Origins)
Price: PaperMTGO

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$1.12

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7.98/10

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Cards like The Great Aurora in Standard format:

Nissa s Revelation

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Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.

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Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control.

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Fork in the Road

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Explosive Vegetation

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Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

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Nissa s Renewal

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Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.

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Collective Defiance

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Choose one or more

Target player discards all the cards in his or her hand, then draws that many cards.

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Nissa s Pilgrimage

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--
Eldritch Evolution

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As an additional cost to cast Eldritch Evolution, sacrifice a creature.

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Verdant Crescendo

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Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle your library.

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Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

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Splendid Reclamation

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Lost Legacy

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Name a nonartifact, nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way.

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Seasons Past

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Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library.

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Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.

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