Advanced card search Random card
The Great Aurora (Magic Origins)

The Great Aurora

Magic Origins — mythic

Sorcery

The Great Aurora rulings:

2015-06-22: If a player is required to draw more cards than their library contains, that player loses the game. If all players lose the game this way, the game is a draw.

2015-06-22: As The Great Aurora resolves, first you choose any number of land cards in your hand to put onto the battlefield, and then each other player in turn order does the same. The lands enter the battlefield simultaneously.

2015-06-22: The number of cards you draw is equal to the number of permanents on the battlefield that you shuffle into your library plus the number of cards from your hand that you shuffle into your library.

2015-06-22: A token is owned by the player under whose control it entered the battlefield. Tokens shuffled into a library count toward the number of cards drawn, though they cease to exist upon becoming part of a library. Regardless of what you’re using to represent tokens, you won’t shuffle that physical object into your library.

The Great Aurora (Magic Origins)

TCGPlayer low price:

$0.56

Buy now! ▶

Loading price data
Loading

Rating:

6.95/10

Rate This:

Still confused?
Here are cards with similar text to The Great Aurora:

Warp World

Warp World

Sorcery

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

7.7 /10
$0.68
Induced Amnesia

Induced Amnesia

Enchantment

When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.
When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

4.6 /10
$0.20
Molten Psyche

Molten Psyche

Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.
Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.

8.9 /10
$4.61
Tempting Wurm

Tempting Wurm

Creature — Wurm (5/5)

When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.

6.7 /10
$1.57
Whirlpool Warrior

Whirlpool Warrior

Creature — Merfolk Warrior (2/2)

When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.

8.2 /10
$1.56
Winds of Change

Winds of Change

Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

9.1 /10
--
Khorvaths Fury

Khorvath's Fury

Sorcery

For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.

7.8 /10
$2.48
Kynaios and Tiro of Meletis

Kynaios and Tiro of Meletis

Legendary Creature — Human Soldier (2/8)

At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

7.9 /10
--
Pendant of Prosperity

Pendant of Prosperity

Artifact

Pendant of Prosperity enters the battlefield under the control of an opponent of your choice.
, : Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.

8.6 /10
$0.63
Sway of the Stars

Sway of the Stars

Sorcery

Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.

10 /10
$0.73
Braids Conjurer Adept

Braids, Conjurer Adept

Legendary Creature — Human Wizard (2/2)

At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.

8.2 /10
$0.54
Crdan the Shipwright

Círdan the Shipwright

Legendary Creature — Elf Noble (3/4)

Vigilance
Secret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.

7 /10
$0.64
Deadly CoverUp

Deadly Cover-Up

Sorcery

As an additional cost to cast this spell, you may collect evidence 6.
Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

3.8 /10
$0.80
Divine Gambit

Divine Gambit

Sorcery

Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.

5.6 /10
$0.06
Hypergenesis

Hypergenesis

Sorcery

Suspend 3—
Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

6.7 /10
$0.89
Oblivion Sower

Oblivion Sower

Creature — Eldrazi (5/8)

When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.

9.2 /10
$0.72
Show and Tell

Show and Tell

Sorcery

Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.

7.1 /10
~$20
Sycorax Commander

Sycorax Commander

Creature — Alien Soldier (4/2)

First strike, haste
Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.

5.5 /10
$0.10
Eureka

Eureka

Sorcery

Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

3.8 /10
--
Hunted Wumpus

Hunted Wumpus

Creature — Beast (6/6)

When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.

6.4 /10
$0.16

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.