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Tragic Arrogance (Magic Origins)

Tragic Arrogance

Magic Origins — rare

Sorcery

Sets Tragic Arrogance has been printed in:

Tragic Arrogance (Magic Origins)

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Rating:

9.22/10

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Cards like Tragic Arrogance in Magic Origins:

Nightsnare

Nightsnare

Sorcery

Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.

1.9 /10
$0.06
Talent of the Telepath

Talent of the Telepath

Sorcery

Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.

7.9 /10
$0.67
Wild Instincts

Wild Instincts

Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

2 /10
$0.07
Chandras Ignition

Chandra's Ignition

Sorcery

Target creature you control deals damage equal to its power to each other creature and each opponent.

9.7 /10
$5.65
Necromantic Summons

Necromantic Summons

Sorcery

Put target creature card from a graveyard onto the battlefield under your control.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.

4.6 /10
$0.11
Dark Petition

Dark Petition

Sorcery

Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add .

8.8 /10
$2.87
Dreadwaters

Dreadwaters

Sorcery

Target player mills X cards, where X is the number of lands you control.

4.7 /10
$0.05
Joraga Invocation

Joraga Invocation

Sorcery

Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.

2.2 /10
$0.12
Kytheons Tactics

Kytheon's Tactics

Sorcery

Creatures you control get +2/+1 until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

2 /10
$0.03
Languish

Languish

Sorcery

All creatures get -4/-4 until end of turn.

8.6 /10
$0.33
Eyeblight Massacre

Eyeblight Massacre

Sorcery

Non-Elf creatures get -2/-2 until end of turn.

7.1 /10
$0.04
Healing Hands

Healing Hands

Sorcery

Target player gains 4 life.
Draw a card.

3.9 /10
$0.05
Into the Void

Into the Void

Sorcery

Return up to two target creatures to their owners' hands.

2.7 /10
$0.12
Swift Reckoning

Swift Reckoning

Sorcery

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.)
Destroy target tapped creature.

2.3 /10
$0.06
Lightning Javelin

Lightning Javelin

Sorcery

Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2 /10
$0.08
Infinite Obliteration

Infinite Obliteration

Sorcery

Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.

1.4 /10
$0.21
Divine Verdict

Divine Verdict

Instant

Destroy target attacking or blocking creature.

3.9 /10
$0.10
The Great Aurora

The Great Aurora

Sorcery

Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.

7 /10
$0.56
Gather the Pack

Gather the Pack

Sorcery

Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

4.4 /10
$0.15
Days Undoing

Day's Undoing

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

8.2 /10
$1.98

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