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Valor in Akros (Magic Origins)

Valor in Akros

Magic Origins — uncommon

Enchantment

Valor in Akros legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Legal
Explorer: Not legal
Modern: Legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Not legal
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Not legal

Valor in Akros (Magic Origins)

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Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

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(As this Saga enters and after your draw step, add a lore counter.)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).

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Creatures you control get +1/+1.
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(As this Saga enters and after your draw step, add a lore counter.)
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Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Mouse creature token.
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(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
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The Princess Takes Flight

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Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
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Enchantment — Aura

Enchant creature
When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
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Enchantment

Creatures you control get +1/+1.
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Battle — Siege // Enchantment

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Creatures you control get +1/+1.

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Enchant creature
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Whenever a creature enters the battlefield under your control, you gain 1 life.
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Enchantment

When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Vigilance
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