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Colossal Might (Magic: The Gathering-Commander)

Colossal Might

Magic: The Gathering-Commander — Common

Instant

Colossal Might is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Colossal Might (Magic: The Gathering-Commander)
Price: PaperMTGO

TCGPlayer avg. price:

$0.23

$0.10 $0.23 $1.15
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Rating:

5.67/10

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Cards like Colossal Might in Standard format:

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Target creature gets +3/+1 and gains trample until end of turn.

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Sure Strike

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Target creature gets +3/+0 and gains first strike until end of turn.

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Rush of Adrenaline

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Target creature gets +2/+1 and gains trample until end of turn.

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Swell of Growth

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Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

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Titanic Growth

Titanic Growth

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Target creature gets +4/+4 until end of turn.

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Atarka s Command

Atarka's Command

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Choose two

Your opponents can't gain life this turn.

Atarka's Command deals 3 damage to each opponent.

You may put a land card from your hand onto the battlefield.

Creatures you control get +1/+1 and gain reach until end of turn.

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Grotesque Mutation

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Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

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Rush of Vitality

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Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

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Mighty Leap

Mighty Leap

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Target creature gets +2/+2 and gains flying until end of turn.

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Aim High

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Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

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Larger Than Life

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Target creature gets +4/+4 and gains trample until end of turn.

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Infuse with the Elements

Infuse with the Elements

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Converge Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.

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Distemper of the Blood

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Target creature gets +2/+2 and gains trample until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Built to Smash

Built to Smash

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Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

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Ride Down

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Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

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Waxing Moon

Waxing Moon

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Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

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Subtle Strike

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Choose one or both

Target creature gets -1/-1 until end of turn.

Put a +1/+1 counter on target creature.

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( represents colorless mana.)

Target creature gets +3/-3 until end of turn.

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Target creature gets -4/-4 until end of turn.

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Target creature gets -4/-0 until end of turn.

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