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Minds Aglow (Magic: The Gathering-Commander)

Minds Aglow

Magic: The Gathering-Commander — Rare

Sorcery

Minds Aglow is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Minds Aglow (Magic: The Gathering-Commander)
Price: PaperMTGO

TCGPlayer avg. price:

$2.87

$2.00 $2.87 $4.13
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Rating:

6.64/10

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Cards like Minds Aglow in Standard format:

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Clutch of Currents

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Return target creature to its owner's hand.

Awaken 3 (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Rush of Ice

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Tap target creature. It doesn't untap during its controller's next untap step.

Awaken 3 (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Brilliant Spectrum

Brilliant Spectrum

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Converge Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.

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Talent of the Telepath

Talent of the Telepath

Sorcery

Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard.

Spell mastery If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one.

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Dreadwaters

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Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control.

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Ugin s Insight

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Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards.

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Liliana s Indignation

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Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way.

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Confiscation Coup

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Choose target artifact or creature. You get (four energy counters), then you may pay an amount of equal to that permanent's converted mana cost. If you do, gain control of it.

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Burn from Within

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Sorcery

Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.

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Roiling Waters

Roiling Waters

Sorcery

Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.

6.8 /10
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Take Down

Take Down

Sorcery

Choose one

Take Down deals 4 damage to target creature with flying.

Take Down deals 1 damage to each creature with flying.

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Contingency Plan

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Sorcery

Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

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Destroy target artifact or enchantment with converted mana cost 4 or less.

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Harsh Scrutiny

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Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1.

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Dark Salvation

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Sorcery

Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

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Coastal Discovery

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Sorcery

Draw two cards.

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Startled Awake

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Target opponent puts the top thirteen cards of his or her library into his or her graveyard.

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Spark of Creativity

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Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's converted mana cost. If you don't, you may play that card until end of turn.

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Press for Answers

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Tap target creature. It doesn't untap during its controller's next untap step.

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