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Shriekmaw (Magic: The Gathering-Commander)

Shriekmaw

Magic: The Gathering-Commander — Uncommon

Creature Elemental

Shriekmaw is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Shriekmaw (Magic: The Gathering-Commander)
Price: PaperMTGO

TCGPlayer avg. price:

$1.19

$0.49 $1.19 $2.49
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Rating:

8.37/10

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Cards like Shriekmaw in Standard format:

Gilt Leaf Winnower

Gilt-Leaf Winnower

Creature Elf Warrior (4/3)

Menace (This creature can't be blocked except by two or more creatures.)

When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.

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Marionette Master

Marionette Master

Creature Human Artificer (1/3)

Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)

Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.

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Demon of Dark Schemes

Demon of Dark Schemes

Creature Demon (5/5)

Flying

When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn.

Whenever another creature dies, you get (an energy counter).

, Pay : Put target creature card from a graveyard onto the battlefield under your control tapped.

8.1 /10
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Dukhara Scavenger

Dukhara Scavenger

Creature Crocodile (4/6)

When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library.

6 /10
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Chittering Host

Chittering Host

Creature Human Rogue (3/3)

When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)

5.7 /10
--
Midnight Scavengers

Midnight Scavengers

Creature Human Rogue (3/3)

When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)

6.9 /10
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Haunted Dead

Haunted Dead

Creature Zombie (2/2)

When Haunted Dead enters the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.

, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.

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Stromkirk Mentor

Stromkirk Mentor

Creature Vampire Soldier (4/2)

When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.

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Maulfist Squad

Maulfist Squad

Creature Human Artificer (3/1)

Menace

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

6 /10
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Sidisi  Undead Vizier

Sidisi, Undead Vizier

Legendary Creature Zombie Naga (4/6)

Deathtouch

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle your library.

8.3 /10
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Returned Centaur

Returned Centaur

Creature Zombie Centaur (2/4)

When Returned Centaur enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard.

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Priest of the Blood Rite

Priest of the Blood Rite

Creature Human Cleric (2/2)

When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield.

At the beginning of your upkeep, you lose 2 life.

5.8 /10
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Ambitious Aetherborn

Ambitious Aetherborn

Creature Aetherborn Artificer (4/3)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

5.7 /10
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Gonti  Lord of Luxury

Gonti, Lord of Luxury

Legendary Creature Aetherborn Rogue (2/3)

Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. For as long as that card remains exiled, you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast it.

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Mindwrack Demon

Mindwrack Demon

Creature Demon (4/5)

Flying, trample

When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard.

Delirium At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

5.3 /10
--
Aetherborn Marauder

Aetherborn Marauder

Creature Aetherborn Rogue (2/2)

Flying, lifelink

When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.

5.4 /10
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Noxious Gearhulk

Noxious Gearhulk

Artifact Creature Construct (5/4)

Menace

When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

9.6 /10
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Geyserfield Stalker

Geyserfield Stalker

Creature Elemental (3/2)

Menace (This creature can't be blocked except by two or more creatures.)

Landfall Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn.

6.2 /10
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Dragonlord Silumgar

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Legendary Creature Elder Dragon (3/5)

Flying, deathtouch

When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.

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Guul Draz Overseer

Guul Draz Overseer

Creature Vampire (3/4)

Flying

Landfall Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.

5.2 /10
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