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Backup Plan (Magic: The Gathering—Conspiracy "Conspiracies")

Backup Plan

Magic: The Gathering—Conspiracy "Conspiracies" — Rare

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.

"In the market for an alternative, friend?"

Backup Plan (Magic: The Gathering—Conspiracy "Conspiracies")
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Cards similar to Backup Plan:

Who What When Where Why

Who/What/When/Where/Why

Instant

Who

Instant

Target player gains X life.

-----

What

Instant

Destroy target artifact.

-----

When

Instant

Counter target creature spell.

-----

Where

Instant

Destroy target land.

-----

Why

Instant

Destroy target enchantment.

8.9 /10
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Secret Summoning

Secret Summoning

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library.

9.7 /10
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Summoner s Bond

Summoner's Bond

Conspiracy

Double agenda (Start the game with this conspiracy face down in the command zone and secretly name two different cards. You may turn this conspiracy face up any time and reveal the chosen names.)

Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library.

9.5 /10
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Wheel of Fate

Wheel of Fate

Sorcery

Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Each player discards his or her hand, then draws seven cards.

7.3 /10
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Summoner s Pact

Summoner's Pact

Instant

Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

8.8 /10
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Emissary s Ploy

Emissary's Ploy

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Before drawing your opening hand, choose 1, 2, or 3.

You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number.

9.5 /10
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Crumble to Dust

Crumble to Dust

Sorcery

Devoid (This card has no color.)

Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library.

8.1 /10
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Ruin in Their Wake

Ruin in Their Wake

Sorcery

Devoid (This card has no color.)

Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library.

7 /10
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Sovereign s Realm

Sovereign's Realm

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Your deck can't have basic land cards and your starting hand size is five.

Exile a card from your hand: This turn, you may play basic land cards from outside the game.

Basic lands you control have ": Add one mana of any color to your mana pool."

9.5 /10
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Brutal Expulsion

Brutal Expulsion

Instant

Devoid (This card has no color.)

Choose one or both —

• Return target spell or creature to its owner's hand.

• Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.

5.5 /10
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Processor Assault

Processor Assault

Sorcery

Devoid (This card has no color.)

As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard.

Processor Assault deals 5 damage to target creature.

5.9 /10
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Ancestral Vision

Ancestral Vision

Sorcery

Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Target player draws three cards.

5.3 /10
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Witness the End

Witness the End

Sorcery

Devoid (This card has no color.)

Target opponent exiles two cards from his or her hand and loses 2 life.

7.3 /10
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Evermind

Evermind

Instant — Arcane

(Nonexistent mana costs can't be paid.)

Draw a card.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

6 /10
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Living End

Living End

Sorcery

Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.

8 /10
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Iterative Analysis

Iterative Analysis

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

9.3 /10
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Muzzio s Preparations

Muzzio's Preparations

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.

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Worldknit

Worldknit

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

As long as every card in your card pool started the game in your library or in the command zone, lands you control have ": Add one mana of any color to your mana pool."

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Hired Heist

Hired Heist

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever a creature you control with the chosen name deals combat damage to a player, you may pay . If you do, draw a card.

9.5 /10
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Grave Birthing

Grave Birthing

Instant

Devoid (This card has no color.)

Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

Draw a card.

5.8 /10
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