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Barbed Shocker (Magic: The Gathering—Conspiracy)

Barbed Shocker

Magic: The Gathering—Conspiracy — Uncommon

Creature — Insect

Barbed Shocker is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Barbed Shocker (Magic: The Gathering—Conspiracy)
Price: PaperMTGO

TCGPlayer avg. price:

$0.19

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0.56/10

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Cards like Barbed Shocker in Standard format:

Stromkirk Occultist

Stromkirk Occultist

Creature — Vampire Horror (3/2)

Trample

Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.5 /10
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Bloodmad Vampire

Bloodmad Vampire

Creature — Vampire Berserker (4/1)

Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1.3 /10
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Lightning Runner

Lightning Runner

Creature — Human Warrior (2/2)

Double strike, haste

Whenever Lightning Runner attacks, you get (two energy counters), then you may pay . If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.

8.1 /10
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Neheb  the Worthy

Neheb, the Worthy

Legendary Creature — Minotaur Warrior (2/2)

First strike

Other Minotaurs you control have first strike.

As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.

Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

6.8 /10
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Brazen Buccaneers

Brazen Buccaneers

Creature — Human Pirate (2/2)

Haste

When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

5 /10
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Wolf of Devil s Breach

Wolf of Devil's Breach

Creature — Elemental Wolf (5/5)

Whenever Wolf of Devil's Breach attacks, you may pay and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost.

7.7 /10
--
Hazoret the Fervent

Hazoret the Fervent

Legendary Creature — God (5/4)

Indestructible, haste

Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.

, Discard a card: Hazoret deals 2 damage to each opponent.

9.5 /10
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Chasm Guide

Chasm Guide

Creature — Goblin Scout Ally (3/2)

Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.

4 /10
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Rampaging Ferocidon

Rampaging Ferocidon

Creature — Dinosaur (3/3)

Menace

Players can't gain life.

Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.

5 /10
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Embodiment of Fury

Embodiment of Fury

Creature — Elemental (4/3)

Trample

Land creatures you control have trample.

Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

4.4 /10
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Sin Prodder

Sin Prodder

Creature — Devil (3/2)

Menace

At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.

7.3 /10
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Tilonalli s Skinshifter

Tilonalli's Skinshifter

Creature — Human Shaman (0/1)

Haste

Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.

5 /10
--
Impetuous Devils

Impetuous Devils

Creature — Devil (6/1)

Trample, haste

When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.

At the beginning of the end step, sacrifice Impetuous Devils.

5.7 /10
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Heart Piercer Manticore

Heart-Piercer Manticore

Creature — Manticore (4/3)

When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to target creature or player.

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)

7.4 /10
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Akoum Firebird

Akoum Firebird

Creature — Phoenix (3/3)

Flying, haste

Akoum Firebird attacks each turn if able.

Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, return Akoum Firebird from your graveyard to the battlefield.

7.6 /10
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Storm Fleet Pyromancer

Storm Fleet Pyromancer

Creature — Human Pirate Wizard (3/2)

Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked with a creature this turn, Storm Fleet Pyromancer deals 2 damage to target creature or player.

5 /10
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Ahn Crop Crasher

Ahn-Crop Crasher

Creature — Minotaur Warrior (3/2)

Haste

You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

3.4 /10
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Tunneling Geopede

Tunneling Geopede

Creature — Insect (3/2)

Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.

4 /10
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Rowdy Crew

Rowdy Crew

Creature — Human Pirate (3/3)

Trample

When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.

5 /10
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Reckless Bushwhacker

Reckless Bushwhacker

Creature — Goblin Warrior Ally (2/1)

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Haste

When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.

8 /10
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