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Crookclaw Transmuter (Magic: The Gathering—Conspiracy)

Crookclaw Transmuter

Magic: The Gathering—Conspiracy — Common

Creature — Bird Wizard

Crookclaw Transmuter is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander
Pauper

Crookclaw Transmuter (Magic: The Gathering—Conspiracy)
Price: PaperMTGO

TCGPlayer avg. price:

$0.14

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Cards like Crookclaw Transmuter in Standard format:

Drunau Corpse Trawler

Drunau Corpse Trawler

Creature — Zombie (1/1)

When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.

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Dreamcaller Siren

Dreamcaller Siren

Creature — Siren Pirate (3/3)

Flash

Flying

Dreamcaller Siren can block only creatures with flying.

When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.

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Shipwreck Moray

Shipwreck Moray

Creature — Fish (0/5)

When Shipwreck Moray enters the battlefield, you get (four energy counters).

Pay : Shipwreck Moray gets +2/-2 until end of turn.

0.7 /10
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Halimar Tidecaller

Halimar Tidecaller

Creature — Human Wizard Ally (2/3)

When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.

Land creatures you control have flying.

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Dispersal Technician

Dispersal Technician

Creature — Vedalken Artificer (3/2)

When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand.

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Tempest Caller

Tempest Caller

Creature — Merfolk Wizard (2/3)

When Tempest Caller enters the battlefield, tap all creatures target opponent controls.

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Storm Fleet Spy

Storm Fleet Spy

Creature — Human Pirate (2/2)

Raid — When Storm Fleet Spy enters the battlefield, if you attacked with a creature this turn, draw a card.

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Storm Sculptor

Storm Sculptor

Creature — Merfolk Wizard (3/2)

Storm Sculptor can't be blocked.

When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

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Experimental Aviator

Experimental Aviator

Creature — Human Artificer (0/3)

Flying

When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

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Bloodwater Entity

Bloodwater Entity

Creature — Elemental (2/2)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.

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Weldfast Wingsmith

Weldfast Wingsmith

Creature — Human Artificer (3/3)

Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.

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Watertrap Weaver

Watertrap Weaver

Creature — Merfolk Wizard (2/2)

When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

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Champion of Wits

Champion of Wits

Creature — Naga Wizard (2/1)

When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.

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Quicksmith Spy

Quicksmith Spy

Creature — Human Artificer (2/3)

When Quicksmith Spy enters the battlefield, target artifact you control gains ": Draw a card" for as long as you control Quicksmith Spy.

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Siren Lookout

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Creature — Siren Pirate (1/2)

Flying

When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

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Hightide Hermit

Hightide Hermit

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Defender

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Janjeet Sentry

Janjeet Sentry

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When Janjeet Sentry enters the battlefield, you get (two energy counters).

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Stitched Mangler

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Stitched Mangler enters the battlefield tapped.

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Enlightened Maniac

Enlightened Maniac

Creature — Human (0/2)

When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.

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Zenith Seeker

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Creature — Bird Wizard (2/2)

Flying

Whenever you cycle or discard a card, target creature gains flying until end of turn.

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