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Plea for Power (Magic: The GatheringóConspiracy)

Plea for Power

Magic: The GatheringóConspiracy — Rare

Sorcery

Plea for Power is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Commander

Plea for Power (Magic: The GatheringóConspiracy)
Price: PaperMTGO

TCGPlayer avg. price:

$0.65

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Rating:

7.7/10

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Cards like Plea for Power in Standard format:

Part the Waterveil

Part the Waterveil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6ó (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Reverse Engineer

Reverse Engineer

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Draw three cards.

5.5 /10
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Tezzeret s Ambition

Tezzeret's Ambition

Sorcery

Draw three cards. If you control no artifacts, discard a card.

0.8 /10
--
Ugin s Insight

Ugin's Insight

Sorcery

Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards.

6.2 /10
--
Pore Over the Pages

Pore Over the Pages

Sorcery

Draw three cards, untap up to two lands, then discard a card.

3.9 /10
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Coastal Discovery

Coastal Discovery

Sorcery

Draw two cards.

Awaken 4ó (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

4.1 /10
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Startled Awake

Startled Awake

Sorcery

Target opponent puts the top thirteen cards of his or her library into his or her graveyard.

: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.

8.6 /10
$1.70
Brilliant Spectrum

Brilliant Spectrum

Sorcery

Converge ó Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.

1.2 /10
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Gone Missing

Gone Missing

Sorcery

Put target permanent on top of its owner's library.

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

0.6 /10
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Baral s Expertise

Baral's Expertise

Sorcery

Return up to three target artifacts and/or creatures to their owners' hands.

You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.

8.3 /10
--
Sacred Excavation

Sacred Excavation

Sorcery

Return up to two target cards with cycling from your graveyard to your hand.

4.9 /10
$0.19
Welcome to the Fold

Welcome to the Fold

Sorcery

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less.

6.4 /10
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Drag Under

Drag Under

Sorcery

Return target creature to its owner's hand.

Draw a card.

0.9 /10
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Pieces of the Puzzle

Pieces of the Puzzle

Sorcery

Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.

0.3 /10
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Dark Intimations

Dark Intimations

Sorcery

Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.

When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.

7.7 /10
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Coax from the Blind Eternities

Coax from the Blind Eternities

Sorcery

You may choose an Eldrazi card you own from outside the game or in exile, reveal that card, and put it into your hand.

6.6 /10
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Exert Influence

Exert Influence

Sorcery

Converge ó Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence.

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Confiscation Coup

Confiscation Coup

Sorcery

Choose target artifact or creature. You get (four energy counters), then you may pay an amount of equal to that permanent's converted mana cost. If you do, gain control of it.

6.5 /10
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Commit    Memory
//

Commit // Memory

Instant // Sorcery

Put target spell or nonland permanent into its owner's library second from the top.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

8.4 /10
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Shrewd Negotiation

Shrewd Negotiation

Sorcery

Exchange control of target artifact you control and target artifact or creature you don't control.

2.6 /10
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