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Shoreline Ranger (Magic: The Gathering—Conspiracy)

Shoreline Ranger

Magic: The Gathering—Conspiracy — Common

Creature — Bird Soldier

Shoreline Ranger is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Commander
Pauper

Shoreline Ranger (Magic: The Gathering—Conspiracy)
Price: PaperMTGO

TCGPlayer avg. price:

$0.14

$0.03 $0.14 $0.70
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Rating:

7.8/10

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Cards like Shoreline Ranger in Standard format:

Lamplighter of Selhoff

Lamplighter of Selhoff

Creature — Zombie Horror (3/5)

When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.

6.5 /10
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Icefall Regent

Icefall Regent

Creature — Dragon (4/3)

Flying

When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent.

Spells your opponents cast that target Icefall Regent cost more to cast.

6.9 /10
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Nephalia Moondrakes

Nephalia Moondrakes

Creature — Drake (5/5)

Flying

When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn.

, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.

5.3 /10
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Stormrider Spirit

Stormrider Spirit

Creature — Spirit (3/3)

Flash (You may cast this spell any time you could cast an instant.)

Flying

6.5 /10
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Soulblade Djinn

Soulblade Djinn

Creature — Djinn (4/3)

Flying

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

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Wave Wing Elemental

Wave-Wing Elemental

Creature — Elemental (3/4)

Flying

Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.

6.2 /10
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Aethersquall Ancient

Aethersquall Ancient

Creature — Leviathan (6/6)

Flying

At the beginning of your upkeep, you get (three energy counters).

Pay : Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery.

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Jwar Isle Avenger

Jwar Isle Avenger

Creature — Sphinx (3/3)

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Flying

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Geralf s Masterpiece

Geralf's Masterpiece

Creature — Zombie Horror (7/7)

Flying

Geralf's Masterpiece gets -1/-1 for each card in your hand.

, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.

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Sphinx of the Final Word

Sphinx of the Final Word

Creature — Sphinx (5/5)

Sphinx of the Final Word can't be countered.

Flying, hexproof

Instant and sorcery spells you control can't be countered by spells or abilities.

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Advanced Stitchwing

Advanced Stitchwing

Creature — Zombie Horror (3/4)

Flying

, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

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Final Iteration

Final Iteration

Creature — Insect Horror (5/4)

Flying

Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then if you control three or more Wizards, transform Docent of Perfection.

5.1 /10
--
Cyclone Sire

Cyclone Sire

Creature — Elemental (3/4)

Flying

When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

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Alhammarret  High Arbiter

Alhammarret, High Arbiter

Legendary Creature — Sphinx (5/5)

Flying

As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way.

Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

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Windrider Patrol

Windrider Patrol

Creature — Merfolk Wizard (4/3)

Flying

Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Docent of Perfection

Docent of Perfection

Creature — Insect Horror (5/4)

Flying

Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then if you control three or more Wizards, transform Docent of Perfection.

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Mahamoti Djinn

Mahamoti Djinn

Creature — Djinn (5/6)

Flying (This creature can't be blocked except by creatures with flying or reach.)

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Guardian of Tazeem

Guardian of Tazeem

Creature — Sphinx (4/5)

Flying

Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

5.2 /10
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Experimental Aviator

Experimental Aviator

Creature — Human Artificer (0/3)

Flying

When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

5.6 /10
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Hightide Hermit

Hightide Hermit

Creature — Crab (4/4)

Defender

When Hightide Hermit enters the battlefield, you get (four energy counters).

Pay : Hightide Hermit can attack this turn as though it didn't have defender.

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