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Stronghold Discipline (Magic: The GatheringóConspiracy)

Stronghold Discipline

Magic: The GatheringóConspiracy — Common

Sorcery

Stronghold Discipline is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander
Pauper

Stronghold Discipline (Magic: The GatheringóConspiracy)
Price: PaperMTGO

TCGPlayer avg. price:

$0.15

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Cards like Stronghold Discipline in Standard format:

Doomfall

Doomfall

Sorcery

Choose one ó

ē Target opponent exiles a creature he or she controls.

ē Target opponent reveals his or her hand. You choose a nonland card from it. Exile that card.

7.8 /10
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Gruesome Fate

Gruesome Fate

Sorcery

Each opponent loses 1 life for each creature you control.

6.7 /10
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Lost Legacy

Lost Legacy

Sorcery

Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way.

8 /10
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Sword Point Diplomacy

Sword-Point Diplomacy

Sorcery

Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.

5 /10
$0.39
Vraska s Scorn

Vraska's Scorn

Sorcery

Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.

5.1 /10
--
Painful Lesson

Painful Lesson

Sorcery

Target player draws two cards and loses 2 life.

1.1 /10
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Spreading Rot

Spreading Rot

Sorcery

Destroy target land. Its controller loses 2 life.

5 /10
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Dispossess

Dispossess

Sorcery

Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles his or her library.

6.6 /10
$0.40
Golden Demise

Golden Demise

Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.

6.2 /10
$0.20
Arterial Flow

Arterial Flow

Sorcery

Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.

6.2 /10
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Rags    Riches
//

Rags // Riches

Sorcery // Sorcery

All creatures get -2/-2 until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature he or she controls. You gain control of those creatures.

5.5 /10
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Live Fast

Live Fast

Sorcery

You draw two cards, lose 2 life, and get (two energy counters).

0 /10
$0.12
Grim Captain s Call

Grim Captain's Call

Sorcery

Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.

5 /10
--
Recover

Recover

Sorcery

Return target creature card from your graveyard to your hand.

Draw a card.

3.4 /10
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Eliminate the Competition

Eliminate the Competition

Sorcery

As an additional cost to cast Eliminate the Competition, sacrifice X creatures.

Destroy X target creatures.

5.8 /10
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Daring Demolition

Daring Demolition

Sorcery

Destroy target creature or Vehicle.

1.3 /10
$0.13
Unburden

Unburden

Sorcery

Target player discards two cards.

Cycling (, Discard this card: Draw a card.)

1.5 /10
$0.14
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

0.8 /10
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Razaketh s Rite

Razaketh's Rite

Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

Cycling (, Discard this card: Draw a card.)

5.2 /10
--
Diabolic Tutor

Diabolic Tutor

Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

7.1 /10
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