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Valor Made Real (Magic: The GatheringóConspiracy)

Valor Made Real

Magic: The GatheringóConspiracy — Common

Instant

Valor Made Real is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Valor Made Real (Magic: The GatheringóConspiracy)
Price: PaperMTGO

TCGPlayer avg. price:

$0.15

$0.03 $0.15 $0.49
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Rating:

2.16/10

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Cards like Valor Made Real in Standard format:

Time to Reflect

Time to Reflect

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Exile target creature that blocked or was blocked by a Zombie this turn.

4.2 /10
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Djeru s Resolve

Djeru's Resolve

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Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling (, Discard this card: Draw a card.)

1.5 /10
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Lithomancer s Focus

Lithomancer's Focus

Instant

Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

0.2 /10
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Gideon s Defeat

Gideon's Defeat

Instant

Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.

10 /10
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Slash of Talons

Slash of Talons

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Slash of Talons deals 2 damage to target attacking or blocking creature.

5 /10
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Searing Light

Searing Light

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Destroy target attacking or blocking creature with power 2 or less.

0 /10
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Sheltering Light

Sheltering Light

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Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

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Alley Evasion

Alley Evasion

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Choose one ó

ē Target creature you control gets +1/+2 until end of turn.

ē Return target creature you control to its owner's hand.

1.1 /10
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Vampire s Zeal

Vampire's Zeal

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Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.

5 /10
--
Built to Last

Built to Last

Instant

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

0.2 /10
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Strength of Arms

Strength of Arms

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

1.7 /10
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Demystify

Demystify

Instant

Destroy target enchantment.

5 /10
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Give No Ground

Give No Ground

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Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

3.2 /10
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Roil s Retribution

Roil's Retribution

Instant

Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.

4.3 /10
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Act of Heroism

Act of Heroism

Instant

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

0.2 /10
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Eerie Interlude

Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

7.8 /10
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Vines of the Recluse

Vines of the Recluse

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Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

0.1 /10
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Encircling Fissure

Encircling Fissure

Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2ó (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

4.4 /10
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Fall of the Titans

Fall of the Titans

Instant

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Fall of the Titans deals X damage to each of up to two target creatures and/or players.

6.2 /10
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Deft Dismissal

Deft Dismissal

Instant

Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

4.6 /10
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