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The Key to the Vault

The Key to the Vault

Legendary Artifact — Equipment

Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip

8.5 /10
$0.69
Chainsaw

Chainsaw

Artifact — Equipment

When Chainsaw enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on Chainsaw.
Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.
Equip

5.5 /10
$0.44
Unstoppable Slasher

Unstoppable Slasher

Creature — Zombie Assassin (2/3)

Deathtouch
Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up.
When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.

7.1 /10
$5.08
Lavaspur Boots

Lavaspur Boots

Artifact — Equipment

Equipped creature gets +1/+0 and has haste and ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip

9.2 /10
$1.62
Thunder Lasso

Thunder Lasso

Artifact — Equipment

When Thunder Lasso enters, attach it to target creature you control.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip

4.1 /10
$0.08
Baseball Bat

Baseball Bat

Artifact — Equipment

When Baseball Bat enters, attach it to target creature you control.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap up to one target creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

1.6 /10
$0.04
Blacksmiths Talent

Blacksmith's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip .
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.

6.8 /10
$0.13
Dissection Tools

Dissection Tools

Artifact — Equipment

When Dissection Tools enters, manifest dread, then attach Dissection Tools to that creature.
Equipped creature gets +2/+2 and has deathtouch and lifelink.
Equip—Sacrifice a creature.

4.3 /10
$0.17
Saw

Saw

Artifact — Equipment

Equipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or Saw. If you do, draw a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

2.3 /10
$0.06
Starforged Sword

Starforged Sword

Artifact — Equipment

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.)
When Starforged Sword enters, if the gift was promised, attach Starforged Sword to target creature you control.
Equipped creature gets +3/+3 and loses flying.
Equip

3.7 /10
$0.04
Conductive Machete

Conductive Machete

Artifact — Equipment

When Conductive Machete enters, manifest dread, then attach Conductive Machete to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature gets +2/+1.
Equip

2.4 /10
$0.03
Glimmerlight

Glimmerlight

Artifact — Equipment

When Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

2.7 /10
$0.05
Gold Pan

Gold Pan

Artifact — Equipment

When Gold Pan enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

5.3 /10
$0.04
Mabel Heir to Cragflame

Mabel, Heir to Cragflame

Legendary Creature — Mouse Soldier (3/3)

Other Mice you control get +1/+1.
When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip .

5.9 /10
$0.29
Short Bow

Short Bow

Artifact — Equipment

Equipped creature gets +1/+1 and has vigilance and reach.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

7.3 /10
$0.15
Bottomless Pool  Locker Room

Bottomless Pool // Locker Room

Enchantment — Room // Enchantment — Room

When you unlock this door, return up to one target creature to its owner's hand.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Locker Room

Whenever one or more creatures you control deal combat damage to a player, draw a card.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

6.5 /10
$0.07
Enduring Curiosity

Enduring Curiosity

Enchantment Creature — Cat Glimmer (4/3)

Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

7.8 /10
$5.26
Gossips Talent

Gossip's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.

6.7 /10
$0.11

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