Advanced card search Random card
Halo Charged Skaab (March of the Machine)

Halo-Charged Skaab

March of the Machine — common

Creature — Zombie

When Halo-Charged Skaab enters the battlefield, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)

Innistrad's stitchers were practiced at incorporating magical substances into undead creations.

4/4
Halo Charged Skaab (March of the Machine)

TCGPlayer low price:

$0.05

Buy now! ▶

Loading price data
Loading

Rating:

3.73/10

Rate This:

Cards similar to Halo-Charged Skaab:

Aberrant Mind Sorcerer

Aberrant Mind Sorcerer

Creature — Human Elf Shaman (3/4)

Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.

6.5 /10
$0.04
Geist of Regret

Geist of Regret

Creature — Spirit (5/5)

Flying
When Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard.
Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.

10 /10
--
Meldweb Curator

Meldweb Curator

Creature — Phyrexian Wizard (3/4)

When Meldweb Curator enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library.

4.9 /10
$0.04
Flitting Guerrilla

Flitting Guerrilla

Creature — Faerie Rogue (2/2)

Flying
When Flitting Guerrilla dies, each player mills two cards. Then you may exile Flitting Guerrilla. When you do, put target creature or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)

4.1 /10
$0.02
Saiba Syphoner

Saiba Syphoner

Creature — Human Ninja (2/2)

Flash
This spell costs less to cast if there are no instant or sorcery cards in your hand.
When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
If Saiba Syphoner would die, shuffle it into your library instead.

10 /10
--
Torrent Sculptor  Flamethrower Sonata

Torrent Sculptor // Flamethrower Sonata

Creature — Merfolk Wizard // Sorcery (2/2)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Torrent Sculptor enters the battlefield, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on Torrent Sculptor equal to half that card's mana value, rounded up.

Flamethrower Sonata

Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.

2.9 /10
$0.06
Cavalier of Gales

Cavalier of Gales

Creature — Elemental Knight (5/5)

Flying
When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.

7.7 /10
$2.06
Frostpyre Arcanist

Frostpyre Arcanist

Creature — Giant Wizard (2/5)

This spell costs less to cast if you control a Giant or a Wizard.
When Frostpyre Arcanist enters the battlefield, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.

1.2 /10
$0.02
Hidetsugu and Kairi

Hidetsugu and Kairi

Legendary Creature — Ogre Demon Dragon (5/4)

Flying
When Hidetsugu and Kairi enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.

7.6 /10
$0.20
Riverwise Augur

Riverwise Augur

Creature — Merfolk Wizard (2/2)

When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

6.3 /10
$0.12
Watcher in the Mist

Watcher in the Mist

Creature — Spirit (3/4)

Flying
When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

2 /10
$0.10
Cloudreader Sphinx

Cloudreader Sphinx

Creature — Sphinx (3/4)

Flying
When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3.7 /10
$0.01
Dream Eater

Dream Eater

Creature — Nightmare Sphinx (4/3)

Flash
Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

7.3 /10
$0.08
Horizon Scholar

Horizon Scholar

Creature — Sphinx (4/4)

Flying
When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3.4 /10
$0.06
Micromancer

Micromancer

Creature — Human Wizard (3/3)

When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.

6.7 /10
$0.27
Naga Oracle

Naga Oracle

Creature — Naga Cleric (2/4)

When Naga Oracle enters the battlefield, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

1.8 /10
$0.03
Octoprophet

Octoprophet

Creature — Octopus (3/3)

When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

5.9 /10
$0.09
Stern Mentor

Stern Mentor

Creature — Human Wizard (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stern Mentor is paired with another creature, each of those creatures has ": Target player mills two cards."

1.5 /10
$0.14
Amphin Mutineer

Amphin Mutineer

Creature — Salamander Pirate (3/3)

When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

9.2 /10
$0.06
Archaeomancer

Archaeomancer

Creature — Human Wizard (1/2)

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

9.8 /10
$0.25

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.