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Balduvian Hydra (Masters Edition II)

Balduvian Hydra

Masters Edition II — rare

Creature — Hydra

Balduvian Hydra rulings:

There are no rulings for Balduvian Hydra.

Balduvian Hydra (Masters Edition II)

Rating:

0.91/10

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Rock Hydra

Rock Hydra

Creature — Hydra (0/0)

Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.

1.7 /10
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Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.

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Rasputin Dreamweaver

Rasputin Dreamweaver

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Rasputin Dreamweaver enters the battlefield with seven dream counters on it.
Remove a dream counter from Rasputin: Add .
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.
Rasputin can't have more than seven dream counters on it.

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Cryptic Trilobite

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Cryptic Trilobite enters the battlefield with X +1/+1 counters on it.
Remove a +1/+1 counter from Cryptic Trilobite: Add . Spend this mana only to activate abilities.
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Fylgja

Fylgja

Enchantment — Aura

Enchant creature
Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
: Put a healing counter on Fylgja.

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Ursine Fylgja

Ursine Fylgja

Creature — Spirit Bear (3/3)

Ursine Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.
: Put a healing counter on Ursine Fylgja.

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Benevolent Hydra

Benevolent Hydra

Creature — Hydra (1/1)

Benevolent Hydra enters the battlefield with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control.

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Scars of the Veteran

Scars of the Veteran

Instant

You may exile a white card from your hand rather than pay this spell's mana cost.
Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.

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Walking Ballista

Walking Ballista

Artifact Creature — Construct (0/0)

Walking Ballista enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.

9.8 /10
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Mikaeus the Lunarch

Mikaeus, the Lunarch

Legendary Creature — Human Cleric (0/0)

Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

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Sacred Boon

Sacred Boon

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Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

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Temper

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Instant

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

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Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

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Spike Weaver

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Creature — Spike (0/0)

Spike Weaver enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.

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Thought Lash

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Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.

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Apocalypse Hydra

Apocalypse Hydra

Creature — Hydra (0/0)

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.

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Creature — Human Wizard (0/1)

Skulk (This creature can't be blocked by creatures with greater power.)
Ingenious Prodigy enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.

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Security Blockade

Security Blockade

Enchantment — Aura

Enchant land
When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance.
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Academy Elite

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Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

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Capricopian

Capricopian

Creature — Goat Hydra (0/0)

Capricopian enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.)

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