Advanced card search Random card
Brassclaw Orcs (Masters Edition II)

Brassclaw Orcs

Masters Edition II — common

Creature — Orc

Brassclaw Orcs legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Not legal
Legacy: Legal
Pauper: Legal
Vintage: Legal
Penny: Legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Legal
Duel: Legal
Old School: Not legal
Premodern: Legal
PreDH: Legal

Brassclaw Orcs (Masters Edition II)

Rating:

0.33/10

Rate This:

Looking for similar cards in Standard?
Here are cards like Brassclaw Orcs in Standard format:

Radhas Firebrand

Radha's Firebrand

Creature — Human Warrior (3/1)

Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.
Domain — : Radha's Firebrand gets +2/+2 until end of turn. This ability costs less to activate for each basic land type among lands you control. Activate only once each turn.

3.6 /10
$0.08
Boundary Lands Ranger

Boundary Lands Ranger

Creature — Human Ranger (2/2)

At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.

3.6 /10
$0.03
Edgewall Pack

Edgewall Pack

Creature — Dog (3/3)

Menace (This creature can't be blocked except by two or more creatures.)
When Edgewall Pack enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block."

4.4 /10
$0.01
WarTrained Slasher

War-Trained Slasher

Creature — Wolverine Dinosaur (4/3)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever War-Trained Slasher attacks a battle, double its power until end of turn.

2.8 /10
$0.03
Belligerent of the Ball

Belligerent of the Ball

Creature — Ogre Warrior (3/3)

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

1.8 /10
$0.01
Brimstone Vandal

Brimstone Vandal

Creature — Devil (2/3)

Menace (This creature can't be blocked except by two or more creatures.)
If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.
Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.

4 /10
$0.02
Dinotomaton

Dinotomaton

Artifact Creature — Dinosaur Gnome (4/3)

Menace (This creature can't be blocked except by two or more creatures.)
When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn.

4.2 /10
$0.02
Fearful Villager  Fearsome Werewolf

Fearful Villager // Fearsome Werewolf

Creature — Human Werewolf // Creature — Werewolf (2/3)

Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Fearsome Werewolf

Menace (This creature can't be blocked except by two or more creatures.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4.6 /10
$0.01
Flowstone Kavu

Flowstone Kavu

Creature — Kavu (2/3)

Menace (This creature can't be blocked except by two or more creatures.)
: Flowstone Kavu gets +1/-1 until end of turn.

1.7 /10
$0.02
Horned Stoneseeker

Horned Stoneseeker

Creature — Lizard (2/2)

Menace
When Horned Stoneseeker enters the battlefield, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
When Horned Stoneseeker leaves the battlefield, sacrifice a Powerstone.

3 /10
$0.04
Mayhem Patrol

Mayhem Patrol

Creature — Devil Warrior (1/2)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

5.1 /10
$0.03
Peerless Samurai

Peerless Samurai

Creature — Human Samurai (2/3)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs less to cast.

7.2 /10
$0.03
Redcap GutterDweller

Redcap Gutter-Dweller

Creature — Goblin Warrior (3/3)

Menace
When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block."
At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.

6.4 /10
$0.11
Voltaic Visionary  VoltCharged Berserker

Voltaic Visionary // Volt-Charged Berserker

Creature — Human Wizard // Creature — Human Berserker (3/1)

: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.
When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary.

Volt-Charged Berserker

Volt-Charged Berserker can't block.

2.4 /10
$0.02
Alluring Suitor  Deadly Dancer

Alluring Suitor // Deadly Dancer

Creature — Vampire // Creature — Vampire (2/3)

When you attack with exactly two creatures, transform Alluring Suitor.

Deadly Dancer

Trample
When this creature transforms into Deadly Dancer, add . Until end of turn, you don't lose this mana as steps and phases end.
: Deadly Dancer and another target creature each get +1/+0 until end of turn.

3.8 /10
$0.03
Balduvian Berserker

Balduvian Berserker

Creature — Kor Berserker (1/3)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When Balduvian Berserker dies, it deals damage equal to its power to any target.

3.9 /10
$0.03
Ballista Watcher  Ballista Wielder

Ballista Watcher // Ballista Wielder

Creature — Human Soldier Werewolf // Creature — Werewolf (4/3)

, : Ballista Watcher deals 1 damage to any target.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Ballista Wielder

: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4.6 /10
$0.06
Blood Hypnotist

Blood Hypnotist

Creature — Vampire (3/3)

Blood Hypnotist can't block.
Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.

4.8 /10
$0.03
Bloodfeather Phoenix

Bloodfeather Phoenix

Creature — Phoenix (2/2)

Flying
Bloodfeather Phoenix can't block.
Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay . If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn.

4.6 /10
$0.15
Breeches Eager Pillager

Breeches, Eager Pillager

Legendary Creature — Goblin Pirate (3/3)

First strike
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.

8.2 /10
$0.43

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.