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Conquer (Masters Edition II)

Conquer

Masters Edition II — Uncommon

Enchantment Aura

Conquer is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Commander

Conquer (Masters Edition II)
Price: PaperMTGO

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$0.21

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4.56/10

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Blood Mist

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At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

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Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.

At the beginning of your end step, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

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Gremlin Infestation

Gremlin Infestation

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Enchant artifact

At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller.

When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.

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Spiteful Motives

Spiteful Motives

Enchantment Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

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Vance s Blasting Cannons

Vance's Blasting Cannons

Legendary Enchantment

At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.

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--
Pyromancer s Assault

Pyromancer's Assault

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Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player.

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--
Sunbird s Invocation

Sunbird's Invocation

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Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a card revealed this way with converted mana cost X or less without paying its mana cost. Put the rest on the bottom of your library in a random order.

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Faith Unbroken

Faith Unbroken

Enchantment Aura

Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.

Enchanted creature gets +2/+2.

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Cartouche of Zeal

Cartouche of Zeal

Enchantment Aura Cartouche

Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste.

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Mechanized Production

Mechanized Production

Enchantment Aura

Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

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Retreat to Emeria

Retreat to Emeria

Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

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Torment of Scarabs

Torment of Scarabs

Enchantment Aura Curse

Enchant player

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Campaign of Vengeance

Campaign of Vengeance

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Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

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Stensia Masquerade

Stensia Masquerade

Enchantment

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Gideon s Intervention

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Enchantment

As Gideon's Intervention enters the battlefield, choose a card name.

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Captured by the Consulate

Captured by the Consulate

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Enchant creature you don't control

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Enchantment

Whenever a creature an opponent controls dies, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

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Enchantment

Revolt At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

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Metallurgic Summonings

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Enchantment

Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost.

, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts.

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