Dark Banishing
Masters Edition II — common
Instant
Sets Dark Banishing has been printed in:
Masters Edition II — common
Instant
Sets Dark Banishing has been printed in:
Instant
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Instant
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
Instant
Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.
Instant
Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Instant
Put up to three target cards from an opponent's graveyard on top of their library in any order.
Instant
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
Instant
All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Instant
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Gain control of target nonartifact, nonblack creature.
Sorcery
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
Sorcery
As an additional cost to cast this spell, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
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