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Errand of Duty (Masters Edition II)

Errand of Duty

Masters Edition II — uncommon

Instant

Errand of Duty rulings:

There are no rulings for Errand of Duty.

Errand of Duty (Masters Edition II)

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2.34/10

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Aryel Knight of Windgrace

Aryel, Knight of Windgrace

Legendary Creature — Human Knight (4/4)

Vigilance
, : Create a 2/2 white Knight creature token with vigilance.
, , Tap X untapped Knights you control: Destroy target creature with power X or less.

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Banish into Fable

Banish into Fable

Instant

When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

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Basris Lieutenant

Basri's Lieutenant

Creature — Human Knight (3/4)

Vigilance, protection from multicolored
When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

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Doom Foretold

Doom Foretold

Enchantment

At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.

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Gallant Cavalry

Gallant Cavalry

Creature — Human Knight (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)
When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.

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Gideon Ally of Zendikar

Gideon, Ally of Zendikar

Legendary Planeswalker — Gideon

+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: Create a 2/2 white Knight Ally creature token.
?4: You get an emblem with "Creatures you control get +1/+1."

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History of Benalia

History of Benalia

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 2/2 white Knight creature token with vigilance.
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Hopeful Vigil

Hopeful Vigil

Enchantment

When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance.
When Hopeful Vigil is put into a graveyard from the battlefield, scry 2.
: Sacrifice Hopeful Vigil.

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Knightly Valor

Knightly Valor

Enchantment — Aura

Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

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Lonesome Unicorn  Rider in Need

Lonesome Unicorn // Rider in Need

Creature — Unicorn // Sorcery — Adventure (3/3)

Vigilance

Rider in Need

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)

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Rasputin the Oneiromancer

Rasputin, the Oneiromancer

Legendary Creature — Human Wizard (4/1)

When Rasputin, the Oneiromancer enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token.
, Remove one or more dream counters from Rasputin: Add that much .
, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.

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Righteous Confluence

Righteous Confluence

Sorcery

Choose three. You may choose the same mode more than once.
• Create a 2/2 white Knight creature token with vigilance.
• Exile target enchantment.
• You gain 5 life.

5.6 /10
--
Security Blockade

Security Blockade

Enchantment — Aura

Enchant land
When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Enchanted land has ": Prevent the next 1 damage that would be dealt to you this turn."

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Selesnya Charm

Selesnya Charm

Instant

Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.

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Sigiled Sword of Valeron

Sigiled Sword of Valeron

Artifact — Equipment

Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip

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Sunspire Gatekeepers

Sunspire Gatekeepers

Creature — Human Soldier (2/4)

When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.

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The Circle of Loyalty

The Circle of Loyalty

Legendary Artifact

This spell costs less to cast for each Knight you control.
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
, : Create a 2/2 white Knight creature token with vigilance.

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Trostanis Summoner

Trostani's Summoner

Creature — Elf Shaman (1/1)

When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.

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Valorous Steed

Valorous Steed

Creature — Unicorn (3/3)

Vigilance (Attacking doesn't cause this creature to tap.)
When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.

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Virtue of Loyalty  Ardenvale Fealty

Virtue of Loyalty // Ardenvale Fealty

Enchantment // Instant — Adventure

At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.

Ardenvale Fealty

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)

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